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  1. OldBugTalk (7,750 bytes)
    10: Will take a deeper look into the changes in the next days - haven't tried the voxel stuff yet - and i'...
    55: ...ment some basic customisation in the next update (next week).
    56: ...efully that will help. I'll look into this in the next update as well and try to come up with a better s...
    67: ...uce a new method for creating the savefile in the next patch, so that there are no ini changes necessary...
    99: This issue is adressed in the next Patch to be made available on Monday
  2. My first Movie UT2k4 (11,559 bytes)
    65: ...ions. We'll go into more detail about this in the next chapter. For now, let's move the RootNode somewhe...
    91: ...racter follows the Links to see what he should do next.
    112: ... the Task specified in that Node and look for the next Node linked to the one he's currently executing.
    113: ...ur character will follow the links to execute the next Task.
  3. Action Index UT2k4 (5,772 bytes)
    31: delays execution of the next action.
    37: ...t wait for this event will then continue with the next Action.
    49: delays the next Action until the specified Event is triggered.
  4. Basic Cameras UT2k4 (7,751 bytes)
    74: ... seconds (as defined in WaitTime) before the next next node can be executed.
  5. Interface Tutorial (11,870 bytes)
    3: Keyboard shortcuts in brackets next to tool name.
    69: ...licked. A small blinking cursor will appear right next to the button, erasing the old value. Usually the...
  6. Node (856 bytes)
    14: A button that lets you click-select the next Node, to which this node will be attached in a no...
    18: The actual next Node that will be executed in the Node tree once ...
  7. UT2004 bugs (12,344 bytes)
    87: * fixed 'Next' and 'Prev' Button Bug for Poses and Voxel Parts
  8. MovieSandbox Puppet Implementation (1,777 bytes)
    18: <h3>Next steps</h3>
  9. UT2k4 CodeSetup (2,408 bytes)
    11: The next step is adding the editpackages to your '''Movies...
  10. Node System (1,101 bytes)
    8: ... down when the scene is running. We connect the ''nextNode'' variable by connecting with the NodeIn and...
    12: ...ion ''Node::nextNode()'', that will switch to the next node in this tree.
  11. Character Recorder Tutorial (3,848 bytes)
    33: The fps slider next to the recording controls, can be used to change ...

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