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[edit] feedback ver1335

Please leave your feedback for the new version here... --fiezi 18:23, 7 September 2006 (MEST)

the difference between 1335 and 1331 is amazing! Thanx for implementing my suggestion - this new camera placement and editing via posses works cooler than awaited.
Will take a deeper look into the changes in the next days - haven't tried the voxel stuff yet - and i'm thinking about adding a list of theoretical needed camera techniques like dolly shot, zoom, etc. to the disscusion topic.
Because i think one big hurdle for a new user could be how to create&include these to their scene.
Most stuff seems to be included - so it's more a possible start for an advanced camera tutorial with the right node settings for the typical techniques. Sort of open check list... Btw: i always get a freese&crash than i touch the advanced tab from a camera. --Polygonal 22:46, 10 September 2006 (MEST)

Oh, the advanced Tab! That one only works in windowed mode. It opens a windows window with all the properties of that actor, just like in UnrealEd. I should put in a check befor i display that button or remove it altogether... Thanks for the feedback! --fiezi 00:12, 11 September 2006 (MEST)


[edit] feedback for 1330 and hotfix

Thanx for ver1330 - but something must went wrong with it... All that it does is to start an insane multiplayer mayhem in your charactercreationbox. Funny that is.. (sorry that i always must be the bringer of bad news) --Polygonal 20:53, 11 August 2006 (MEST)

Hehehee, alright. Maybe i'll take some more time and get a new patch out end of the weekend. Sorry for this... --fiezi 11:11, 12 August 2006 (MEST) Ok, so i got a hotfix out, v1331Beta. It's available in the downloads section. I forgot to clean up some "Work in Progress" Packages - that caused the mayhem. I hope this one works though.--fiezi 11:25, 12 August 2006 (MEST)
Hotfix v1331 works fine.--Polygonal 22:29, 13 August 2006 (MEST)

Hi, the hotfix is still broken on my system. I canĀ“t get in. The Menue seems ok but the buttons have no function. --Randazor 22:30, 20 August 2006 (MEST)

Hi there, i'll release another patch tomorrow and i will test the system on a blank installation. Thanks for your feedback, i should have the new version (with some more bugfixes) up tomorrow. A possibility to test the functionality would be to start UT2004 and select "Instant Action". Then select one of the MovieSandboxgametypes (e.g. MSBGame) and see if this works. I hope this helps! --fiezi 22:57, 20 August 2006 (MEST) Ok, thanks!!!--Randazor 23:10, 20 August 2006 (MEST)

Yes, it works via the InstantAction way, very cool..., this will be a long night! Thanks a lot!--Randazor 23:19, 20 August 2006 (MEST)

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[edit] feedback ver1325 following "my first movie&basic cameras"


the download link in the tutorial is 404.
i run msb in fullscreen 1024*768, in windowed mode the menu is too tiny.
pawn root node is hard to select, just a small area under the label seems to be interactive.
randomly targetactor seems to loses interactivity and can't be selected, linked or deleted.
sometimes it's seems not possible to link a moveto node to a targetactor, deleting the actor and placing a new one helps, but in some causes see top.
But i found out that working from child to parent and in one flow (without any clicks in between) helps to avoid this, means: first create f.ex. the (target)actor, than the node, connect them immediately and as last link to parent. Try to work "clean" and avoid unneccessary clicks during you work with nodes&actors and all will be fine.
sadly saving does not create a savefile (or i just can't puzzle out how to load it). --Polygonal 22:49, 1 August 2006 (MEST)

I hear you on the interface front, but i think it might take some time until i can make these things customiseable. I might implement some basic customisation in the next update (next week). The bug with loading/saving is strange. What you can try is setting "bFirstStart=True" in the MSBCode.ini. Hopefully that will help. I'll look into this in the next update as well and try to come up with a better solution (wthout any bFirstStart thing at all). Thanks so much for your feedback! --fiezi 20:42, 3 August 2006 (MEST)

back to "bFirstStart=True" was it (i formerly changed it to False following your update instructions)
now save&load works fine.
Another hint: one reason for actors&node which seem to be unselectable can be that your are too far away or "overlays" of actors&node in your current view direction.
Fly nearer and aim for a clean shot on the to be selected actor&node. Should help in some cases. --Polygonal 22:34, 3 August 2006 (MEST)

I removed the update instructions and will introduce a new method for creating the savefile in the next patch, so that there are no ini changes necessary anymore. Again, thanks for the feedback!

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[edit] Suggestion: Camera placement

Camera placement logic is currently a bit counter productive. Atm the camera is placed in the same way like a character. It seems to be created at the point you are looking at. Sadly it tends to snap to the nearest wall or floor. Than you are forced to fly around, trying to move and rotate the camera into the desired shot direction. Hard work with this very small preview window. The first workaround for me was to fly around, search my shotdirection, than rotate 90 degree, go a bit back, create the camera and adjust it by flying around the cam and slightly moving it in small steps. The result was that such camera placement feels not intuitive. There is a harsh splitt between flying around like a virtual camera or director and the following camera placement&alignment. I understand that this is technical needed (due node creation). Why don't you just create the camera a small distance away of the current users view (using the same view axis, f.ex. 64 units in front)? The cam could be displayed as wireframed object, maybe framing the scene with their current FOV? Than it would feel much more like directing - fly, search your shot, step slightly back and create a cam node. btw: great work so far! --Polygonal 22:10, 31 July 2006 (MEST)

Very good suggestion and thanks for the input. I plan on doing shortcuts for creating various things at the point you are, like keyframes and cameras with the simple press of a button - and also move them by flying around (as it sometimes makes a lot more sense, just like you say...).
I am aware of this and it might make it into one of the later updates, once the really mean bugs are dead...

Also, it isn't that much work to make the user interface adjustable and configurable from the ini file, it's just something i haven't been focusing on yet. I hear you there (especially with the preview window). --fiezi 23:20, 31 July 2006 (MEST)


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[edit] first Release

The Textinput would still need some general tweaking but improved a lot. Also, some people reported Crashes to Desktop, though they were not reproduceable. --fiezi 05:49, 20 June 2006 (MEST)

.bat starts moviesandbox in windowed mode but no menue appears. Atm MSBver1320beta seems not to work on a clean .3369 ut04 version --Polygonal 21:44, 25 July 2006 (MEST)

This issue is adressed in the next Patch to be made available on Monday

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