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  1. General GATech Questions (9,667 bytes)
    5: ...ur processing code, so that you can send the same data to multiple ports. Does that make sense?
    24: ...n receive. So theoretically you can send all your data to the same port. Is that possible with your side...
    26: Hi, Yeah Actually we are sending all the data to the same port, but we are having difficulty in...
    34: "binary=udpLink.byteData[0];"
    36: "torsoPitch = udpLink.byteData[3+binary+0];
  2. Code Intro (6,511 bytes)
    6: * '''SceneData''' - holds all scene related info, actor- and but...
    57: ...ssage and looks for data types. Current supported datatypes:
    62: ...ture of the OSC message is "/pilot/''datatype''/''datatype''/''...'' ''arg'', ''arg'', ''...''
    64: ...inputConnectButton]]''' to visualise the incoming data and connect to different parts of the program.
    66: ...utton]]s''' that visualise the type and amount of data coming in.
  3. UT2k4 CodeCentral (4,100 bytes)
    5: ...formed your Device data to UDP, you can send your data to port ''UDP 31840''+ channel. I'll explain belo...
    41: ...ing conversion of said byte array through udplink.Data.
    42: ...ransformed to head or eye movement, following the data structure:
  4. UT2k4 Custom Input Controls (3,163 bytes)
    3: ...formed your Device data to UDP, you can send your data to port ''UDP 31840''+ channel. I'll explain belo...
    39: ...ing conversion of said byte array through udplink.Data.
    40: ...ransformed to head or eye movement, following the data structure:
  5. Action Index UT2k4 (5,772 bytes)
    149: executes '''only one''' attached node when a data package has been received at Port number '''Input...
    155: ''InputPort'': the UDP Port to receive data from (e.g. 80 for the web or 21 for ftp).
  6. Downloads UT2k4 (3,558 bytes)
    15: ...ty:''' Version 1360 uses a different way to store data than older versions. If you are updating from an ...
  7. SandboxConcept (3,694 bytes)
    9: By exchanging data with the 3D engine in realtime, you can work coop...
    31: * A timeline editor and central data storage/recorder
  8. PuppetPlay (3,947 bytes)
    57: <h3>Processing to UT2k4 Data Flow</h3>
    59: The flow of data is as follows:
  9. Interface Tutorial (11,870 bytes)
    69: ...old value. Usually the values are prefixed by the data-type of the property, such as ''vec3fx'' or ''flo...
    75: ... The property will then be controlled by external data.
  10. What Is (1,011 bytes)
    10: ...nteractive sequences using either the Keyboard or data received by its UDP interface.
  11. Lipsync Tutorial UT2k4 (1,171 bytes)
    16: ...that you can have many AudioTools running sending data to different channels.
  12. Create Actions UT2004 (6,331 bytes)
    62: function Execute(string Data)
  13. UT2004 bugs (12,344 bytes)
    50: ...egames can now be deleted form the savegame list (data is not deleted - can be reinserted into the MSBCo...
  14. MovieSandbox Puppet Implementation (1,777 bytes)
    12: ...ion in MSBPuppetUdpControl takes care of incoming data. It can either store it in variables inherited fr...
  15. Naming Conventions (1,315 bytes)
    1: ...ilkscanned TGA file or to connect kinect skeleton data. Here is a list of the conventions you should be ...
  16. Character Recorder Tutorial (3,848 bytes)
    67: ...deo and skeleton information will be saved in the data --> recordings folder.

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