Naming Conventions

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Moviesandbox sometimes looks for specific naming conventions in some of its functionality, for example to import two sides of a milkscanned TGA file or to connect kinect skeleton data. Here is a list of the conventions you should be aware of:

[edit] Bone naming conventions

Roughly following the OPENNI bone names:

HEAD
NECK
LEFT_SHOULDER or leftShoulder
LEFT_ELBOW or leftElbow
LEFT_HAND or leftHand
RIGHT_SHOULDER
RIGHT_ELBOW
RIGHT_HAND
TORSO or spine
pelvis
LEFT_HIP or leftHip
RIGHT_HIP or rightHip
LEFT_KNEE or leftKnee
LEFT_FOOT or leftFoot
RIGHT_KNEE or rightKnee
RIGHT_FOOT or rightFoot


Moviesandbox is lenient in capitalization Left_Knee is the same as left_knee and LEFT_KNEE - all will work. Same goes for leftHand or LEFTHAND or lefthand.

[edit] Importing TGA files

Moviesandbox will automatically look for a file of the same name plus "_back", load it and interpret it as the backside of your TGApointcloud import. Like this:

astronaut.tga
astronaut_back.tga

will be put together into one complete drawing!

cosmonaut.tga
cosmonaut_back_2.tga

will unfortunately not work, as I am looking for _back just before the file name extension...

taikonaut.tga
taikonaut_BACK.tga

will also not work at time of this writing. Given time, I will make this case-agnostic.

Moviesandbox for UT2004