Naming Conventions
From Moviesandbox
Moviesandbox sometimes looks for specific naming conventions in some of its functionality, for example to import two sides of a milkscanned TGA file or to connect kinect skeleton data. Here is a list of the conventions you should be aware of:
[edit] Bone naming conventions
Roughly following the OPENNI bone names:
HEAD NECK
LEFT_SHOULDER or leftShoulder LEFT_ELBOW or leftElbow LEFT_HAND or leftHand
RIGHT_SHOULDER RIGHT_ELBOW RIGHT_HAND
TORSO or spine
pelvis
LEFT_HIP or leftHip RIGHT_HIP or rightHip
LEFT_KNEE or leftKnee LEFT_FOOT or leftFoot
RIGHT_KNEE or rightKnee RIGHT_FOOT or rightFoot
Moviesandbox is lenient in capitalization Left_Knee is the same as left_knee and LEFT_KNEE - all will work. Same goes for leftHand or LEFTHAND or lefthand.
[edit] Importing TGA files
Moviesandbox will automatically look for a file of the same name plus "_back", load it and interpret it as the backside of your TGApointcloud import. Like this:
astronaut.tga astronaut_back.tga
will be put together into one complete drawing!
cosmonaut.tga cosmonaut_back_2.tga
will unfortunately not work, as I am looking for _back just before the file name extension...
taikonaut.tga taikonaut_BACK.tga
will also not work at time of this writing. Given time, I will make this case-agnostic.