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  1. MachinimaEuropeWorkingDocument (7,245 bytes)
    4: ...arting point for filmmakers, academic, commercial and cultural institutions that work with, in or for m...
    7: ...e field of Machinima, including workshops, events and classes.
    8: ...Starting a dialogue with European game developers and publishers about the legal status of Machinima in...
    16: The Machinima community acts and communicates globally. Nonetheless there are reas...
    22: ...until we have established a working communication and a basic structure.
  2. UT2004 bugs (12,344 bytes)
    3: ...ore complex process, go to the [[Talk:Bugs]] page and explain. I don't have time to fix everything at o...
    11: * the Pad button is buggy and works for all characters at the same time
    12: ..." button when in Fullscreen mode will crash Moviesandbox
    17: * Drawings cannot be linked to a projector and attached to aspecific Actor Bone at the same time
    18: * weird behaviour in high framerates (drawing and Mouse-Sensitivity related)
  3. My first Movie UT2k4 (11,559 bytes)
    1: [[Image:00_MainMenu.jpg|thumbnail|''01 MovieSandbox Main Menu''<br><br>Choose '''Scene Editor''' t...
    3: ...round using the ''W'',''A'',''S'',''D'', ''CTRL'' and ''C'' keys. Look around with the Mouse.<br>You ca...
    5: ...<br><br>Objects are divided into '''Characters''' and '''Props''', the Node Menu is used to assign Orde...
    7: ...Pawn.jpg|thumb|''03 A Standard Character in MovieSandbox''<br><br>
    8: ... click on the very first Character to spawn the Standard Unreal Tournament Character. <br> Don't worry,...
  4. Interface Tutorial (11,870 bytes)
    2: ... think of the tools as Modes or States that Moviesandbox is in. Right clicking on a Tool usually revea...
    11: Right click on the tool icon and select "Select Particles" to select individual pa...
    17: ...characters also always move. (Tip: the arrow keys and the characters are active in all tools!).<br/><br...
    20: Right-click on the tool icon and select Orbit to switch navigation mode. Orbit mod...
    33: ...k-and-drag-right to erase them. Change brush size and color in the Brush Inspector.<br/><br/><br/><br/>...
  5. General GATech Questions (9,667 bytes)
    11: ...s not create a .U file, we are not able to understand the reason.
    13: ...ould generally suggest using UDE for Code changes and not ucc.
    15: And in order to compile (quick solution), do this:
    18: ucc.exe make -mod=Moviesandbox
    22: ...m one arm. We added the respective AnimBlenparams and bonerotation functions which are compiling but th...
  6. Bugs (9,087 bytes)
    5: ...f smaller and bigger things that need to be done, and workarounds where applicable
    9: * mouse-over background selects random objects in scene
    11: ... tend to react to camera position - this is a bug and needs fixing!
    13: * Inspector Windows and Timeline Window overlap in a kindof ugly way
    18: ** please register at http://forum.moviesandbox.net
  7. ToDo (4,067 bytes)
    1: ... now has its public Version 0.5 release - for Mac and Windows.
    4: ...ty issues and to have some time for documentation and emprettyfying.
    9: * make propertyButtons nice and non-text-entry-only
    10: * visualize node and UDP-Input connections
    12: * add gizmos for moving/rotating both objects and the scene-view
  8. Character Recorder Tutorial (3,848 bytes)
    3: ...o images, 3d information can be saved in sequence and potentially used to animate 3d models. The tool a...
    10: ...efault, sets up the left view as the front camera and the right as the side camera. If your cameras are...
    12: <h5>Scaling and Positioning</h5>
    13: ...stances, the images in the software can be scaled and repositioned to align them correctly.
    15: Scale: left-mouse click and drag the box in the lower right corner
  9. OldBugTalk (7,750 bytes)
    7: the difference between 1335 and 1331 is amazing!
    8: ...menting my suggestion - this new camera placement and editing via posses
    10: ...e next days - haven't tried the voxel stuff yet - and i'm thinking about adding a list of theoretical n...
    22: <h3>feedback for 1330 and hotfix</h3>
    29: Hehehee, alright. Maybe i'll take some more time and get a new patch out end of the weekend. Sorry for...
  10. Basic Cameras UT2k4 (7,751 bytes)
    4: Change the '''FOV''' Property and notice how the preview window changes.]]
    7: Spawn a '''Script Root''' Node and a '''SetCam''' Node. In the SetCam Node's Propert...
    13: Fly over to the other side of the bridge and create another camera, keeping the [[Basic Filmma...
    16: Create a '''WaitForTimer''' Node and link it to your SetCam Node. Set the '''WaitTime'...
    19: ...second '''SetCam''' Node to the WaitForTimer Node and set your second Camera as its '''CameraActor'''. ...
  11. Basic Concepts UT2k4 (3,840 bytes)
    2: ...here will be bugs and problems that you encounter and it might take some time until they get fixed. Jus...
    5: ...tool, which means that instead of using keyframes and a timeline, you control the objects in your scene...
    11: ...ouse interface. Once placed, you can move, rotate and scale the actors as you see fit. All Actors have ...
    13: ...ustomised and you can assign hotkeys to every command.
    18: toggles flying mode on and off (shortcut->Alt Key)<br>
  12. 2D Character Tutorial UT2k4 (4,568 bytes)
    2: ...-Character and set it up so it works inside Moviesandbox.
    3: ...requires knowledge of the Unreal Editor and Moviesandbox, so please be sure you feel familiar with thos...
    7: ...ook at the character, the characters own rotation and the state the character is in (i.e. walking, idli...
    9: Right now, Moviesandbox treats every 2D-Character as a 4-sided object,...
    10: ...an example of what an Idle texture from the front and from the side might look like.<br>
  13. Posing your Character UT2k4 (3,661 bytes)
    5: ...ing the '''NextBone''' and '''PrevBone''' Buttons and save your Pose with the '''SavePose''' Button.'']...
    7: ...oseNode.jpg|thumb|03 ''Place a '''SetPose''' Node and link it to your '''PawnRoot''' or any other Node ...
    12: <h2>Posing in MovieSandbox</h2>
    13: Posing in MovieSandbox is done directly in the SceneEditor, so i sugg...
    14: ...ace a character using the '''Actor Menu''' Button and move around it until you can see it conveniently ...
  14. SandboxConcept (3,694 bytes)
    1: ... a project that tries to look beyond Moviesandbox and investigate the possibilities of a new set of too...
    4: [[Image:sandbox-concept.jpg]]
    6: ...dules, that communicate with the 3D engine by a standardised language such as COLLADA[http://https://co...
    8: ...arch/label/Panda%20Puppet] or the [[VoxelEditor]] and some of the [[MSBTools]] that are already impleme...
    9: ...3D engine in realtime, you can work cooperatively and simultaneously in the same virtual environment.<b...
  15. Code Intro (6,511 bytes)
    6: ...s. Initialises all known objects for later lookup and type inspection
    8: ... - takes care of all Input and callback functions and figures out mouse-pressed/moved, currently select...
    10: * '''content''' - a convenient way of creating and initialising everything that's supposed to be cre...
    16: <h2>Random blurbs that need structure</h2>
    26: ...transferred as particleLocation.w to save shader bandwidth
  16. BoardOfAdvisors (2,216 bytes)
    1: ... developers, cultural organisations, universities and so
    9: ...ees and with key industry bodies such as SkillSet and others.''
    11: ...den Labs) and Fred Hasson (Fred is head of the UK and European independent Games association).
    13: ...n be the most democratic way to produce animation and can empower authors to project their views
    14: ...hinima revolutionises production and distribution and (especially) how it crosses over with other art f...
  17. Create Actions UT2004 (6,331 bytes)
    1: <h1>Creating your own Actions in MovieSandbox</h1>
    2: ...ser-generated Actions will be implemeted in V1320 and is not working in earlier versions.
    4: ...reate your own ScriptNodes, you need three things and a bit of ini work.
    6: ...n''' or '''LatentScriptedAction''' to execute Commands when called.
    7: ...iptedActions, creates them when running the Scene and fills their properties.
  18. UT2k4 CodeCentral (4,100 bytes)
    1: ...things i'm documenting on the fly will start here and then be sorted into their individual pages. Such ...
    4: ...protocol to communicate between your input device and MSB.
    7: <h3>Setting up the structure within Moviesandbox</h3>
    10: ...own custom Pawn by subclassing MSBObjects.MSBPawn and create your own MSBPawnInputControl by subclassin...
    15: ...head and sublass ''MSBMenuButtons.MSBCreatePawn'' and add the following piece of code to your new class...
  19. Main Page (2,493 bytes)
    4: <strong>Moviesandbox is an Open-Source cross-platform animation too...
    5: ...ly in pre-release and available from http://moviesandbox.net!</strong><br/><br/><br/><br/><br/><br/>
    7: <h2>[http://www.moviesandbox.net Get Moviesandbox]</h2>
    8: ...he official Moviesandbox website[http://www.moviesandbox.net].
    10: ...at the gitHub page[https://github.com/fiezi/moviesandbox].
  20. Person2184 (1,562 bytes)
    5: and maybe we even get to the point where you wouldn't...
    10: ...gs in an urban environment not very far from here and now.
    12: ...tion to your original game Unreal Tournament 2004 and play the movies in-engine in realtime on your com...
    13: ...ction, content and story structure to interactive and non-interactive narrative.
    15: ...and crowd simulation, a more robust camera system and first steps into Depth-of-Field simulation.

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