Search results
From Moviesandbox
You searched for And
There is no page titled "And". You can create this page.
For more information about searching Moviesandbox, see Help.
Showing below up to 20 results starting with #1.
View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500)
No page title matches
Page text matches
- MachinimaEuropeWorkingDocument (7,245 bytes)
4: ...arting point for filmmakers, academic, commercial and cultural institutions that work with, in or for m...
7: ...e field of Machinima, including workshops, events and classes.
8: ...Starting a dialogue with European game developers and publishers about the legal status of Machinima in...
16: The Machinima community acts and communicates globally. Nonetheless there are reas...
22: ...until we have established a working communication and a basic structure. - UT2004 bugs (12,344 bytes)
3: ...ore complex process, go to the [[Talk:Bugs]] page and explain. I don't have time to fix everything at o...
11: * the Pad button is buggy and works for all characters at the same time
12: ..." button when in Fullscreen mode will crash Moviesandbox
17: * Drawings cannot be linked to a projector and attached to aspecific Actor Bone at the same time
18: * weird behaviour in high framerates (drawing and Mouse-Sensitivity related) - My first Movie UT2k4 (11,559 bytes)
1: [[Image:00_MainMenu.jpg|thumbnail|''01 MovieSandbox Main Menu''<br><br>Choose '''Scene Editor''' t...
3: ...round using the ''W'',''A'',''S'',''D'', ''CTRL'' and ''C'' keys. Look around with the Mouse.<br>You ca...
5: ...<br><br>Objects are divided into '''Characters''' and '''Props''', the Node Menu is used to assign Orde...
7: ...Pawn.jpg|thumb|''03 A Standard Character in MovieSandbox''<br><br>
8: ... click on the very first Character to spawn the Standard Unreal Tournament Character. <br> Don't worry,... - Interface Tutorial (11,870 bytes)
2: ... think of the tools as Modes or States that Moviesandbox is in. Right clicking on a Tool usually revea...
11: Right click on the tool icon and select "Select Particles" to select individual pa...
17: ...characters also always move. (Tip: the arrow keys and the characters are active in all tools!).<br/><br...
20: Right-click on the tool icon and select Orbit to switch navigation mode. Orbit mod...
33: ...k-and-drag-right to erase them. Change brush size and color in the Brush Inspector.<br/><br/><br/><br/>... - General GATech Questions (9,667 bytes)
11: ...s not create a .U file, we are not able to understand the reason.
13: ...ould generally suggest using UDE for Code changes and not ucc.
15: And in order to compile (quick solution), do this:
18: ucc.exe make -mod=Moviesandbox
22: ...m one arm. We added the respective AnimBlenparams and bonerotation functions which are compiling but th... - Bugs (9,087 bytes)
5: ...f smaller and bigger things that need to be done, and workarounds where applicable
9: * mouse-over background selects random objects in scene
11: ... tend to react to camera position - this is a bug and needs fixing!
13: * Inspector Windows and Timeline Window overlap in a kindof ugly way
18: ** please register at http://forum.moviesandbox.net - ToDo (4,067 bytes)
1: ... now has its public Version 0.5 release - for Mac and Windows.
4: ...ty issues and to have some time for documentation and emprettyfying.
9: * make propertyButtons nice and non-text-entry-only
10: * visualize node and UDP-Input connections
12: * add gizmos for moving/rotating both objects and the scene-view - Character Recorder Tutorial (3,848 bytes)
3: ...o images, 3d information can be saved in sequence and potentially used to animate 3d models. The tool a...
10: ...efault, sets up the left view as the front camera and the right as the side camera. If your cameras are...
12: <h5>Scaling and Positioning</h5>
13: ...stances, the images in the software can be scaled and repositioned to align them correctly.
15: Scale: left-mouse click and drag the box in the lower right corner - OldBugTalk (7,750 bytes)
7: the difference between 1335 and 1331 is amazing!
8: ...menting my suggestion - this new camera placement and editing via posses
10: ...e next days - haven't tried the voxel stuff yet - and i'm thinking about adding a list of theoretical n...
22: <h3>feedback for 1330 and hotfix</h3>
29: Hehehee, alright. Maybe i'll take some more time and get a new patch out end of the weekend. Sorry for... - Basic Cameras UT2k4 (7,751 bytes)
4: Change the '''FOV''' Property and notice how the preview window changes.]]
7: Spawn a '''Script Root''' Node and a '''SetCam''' Node. In the SetCam Node's Propert...
13: Fly over to the other side of the bridge and create another camera, keeping the [[Basic Filmma...
16: Create a '''WaitForTimer''' Node and link it to your SetCam Node. Set the '''WaitTime'...
19: ...second '''SetCam''' Node to the WaitForTimer Node and set your second Camera as its '''CameraActor'''. ... - Basic Concepts UT2k4 (3,840 bytes)
2: ...here will be bugs and problems that you encounter and it might take some time until they get fixed. Jus...
5: ...tool, which means that instead of using keyframes and a timeline, you control the objects in your scene...
11: ...ouse interface. Once placed, you can move, rotate and scale the actors as you see fit. All Actors have ...
13: ...ustomised and you can assign hotkeys to every command.
18: toggles flying mode on and off (shortcut->Alt Key)<br> - 2D Character Tutorial UT2k4 (4,568 bytes)
2: ...-Character and set it up so it works inside Moviesandbox.
3: ...requires knowledge of the Unreal Editor and Moviesandbox, so please be sure you feel familiar with thos...
7: ...ook at the character, the characters own rotation and the state the character is in (i.e. walking, idli...
9: Right now, Moviesandbox treats every 2D-Character as a 4-sided object,...
10: ...an example of what an Idle texture from the front and from the side might look like.<br> - Posing your Character UT2k4 (3,661 bytes)
5: ...ing the '''NextBone''' and '''PrevBone''' Buttons and save your Pose with the '''SavePose''' Button.'']...
7: ...oseNode.jpg|thumb|03 ''Place a '''SetPose''' Node and link it to your '''PawnRoot''' or any other Node ...
12: <h2>Posing in MovieSandbox</h2>
13: Posing in MovieSandbox is done directly in the SceneEditor, so i sugg...
14: ...ace a character using the '''Actor Menu''' Button and move around it until you can see it conveniently ... - SandboxConcept (3,694 bytes)
1: ... a project that tries to look beyond Moviesandbox and investigate the possibilities of a new set of too...
4: [[Image:sandbox-concept.jpg]]
6: ...dules, that communicate with the 3D engine by a standardised language such as COLLADA[http://https://co...
8: ...arch/label/Panda%20Puppet] or the [[VoxelEditor]] and some of the [[MSBTools]] that are already impleme...
9: ...3D engine in realtime, you can work cooperatively and simultaneously in the same virtual environment.<b... - Code Intro (6,511 bytes)
6: ...s. Initialises all known objects for later lookup and type inspection
8: ... - takes care of all Input and callback functions and figures out mouse-pressed/moved, currently select...
10: * '''content''' - a convenient way of creating and initialising everything that's supposed to be cre...
16: <h2>Random blurbs that need structure</h2>
26: ...transferred as particleLocation.w to save shader bandwidth - BoardOfAdvisors (2,216 bytes)
1: ... developers, cultural organisations, universities and so
9: ...ees and with key industry bodies such as SkillSet and others.''
11: ...den Labs) and Fred Hasson (Fred is head of the UK and European independent Games association).
13: ...n be the most democratic way to produce animation and can empower authors to project their views
14: ...hinima revolutionises production and distribution and (especially) how it crosses over with other art f... - Create Actions UT2004 (6,331 bytes)
1: <h1>Creating your own Actions in MovieSandbox</h1>
2: ...ser-generated Actions will be implemeted in V1320 and is not working in earlier versions.
4: ...reate your own ScriptNodes, you need three things and a bit of ini work.
6: ...n''' or '''LatentScriptedAction''' to execute Commands when called.
7: ...iptedActions, creates them when running the Scene and fills their properties. - UT2k4 CodeCentral (4,100 bytes)
1: ...things i'm documenting on the fly will start here and then be sorted into their individual pages. Such ...
4: ...protocol to communicate between your input device and MSB.
7: <h3>Setting up the structure within Moviesandbox</h3>
10: ...own custom Pawn by subclassing MSBObjects.MSBPawn and create your own MSBPawnInputControl by subclassin...
15: ...head and sublass ''MSBMenuButtons.MSBCreatePawn'' and add the following piece of code to your new class... - Main Page (2,493 bytes)
4: <strong>Moviesandbox is an Open-Source cross-platform animation too...
5: ...ly in pre-release and available from http://moviesandbox.net!</strong><br/><br/><br/><br/><br/><br/>
7: <h2>[http://www.moviesandbox.net Get Moviesandbox]</h2>
8: ...he official Moviesandbox website[http://www.moviesandbox.net].
10: ...at the gitHub page[https://github.com/fiezi/moviesandbox]. - Person2184 (1,562 bytes)
5: and maybe we even get to the point where you wouldn't...
10: ...gs in an urban environment not very far from here and now.
12: ...tion to your original game Unreal Tournament 2004 and play the movies in-engine in realtime on your com...
13: ...ction, content and story structure to interactive and non-interactive narrative.
15: ...and crowd simulation, a more robust camera system and first steps into Depth-of-Field simulation.
View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500)