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- Device Input UT2k4 (2,305 bytes)
1: ...age:19_MultiHIDInput.jpg|thumb|00 ''The Multi HID Input Application. Note the list of currently connected...
3: [[Image:20_MultiHIDInput_Channel.jpg|thumb|01 ''The '''Channel''' defaults...
5: [[Image:21_MultiHIDInput_Select.jpg|thumb|02 ''Press the '''Select''' Butt...
7: [[Image:22_MultiHIDInput_Connected.jpg|thumb|03 ''Note the changing number...
9: ...ling Characters Live in Moviesandbox with Windows Input devices</h2> - UT2k4 Custom Input Controls (3,163 bytes)
1: <h2>[[Custom Input Controls |Custom Input Device integration]]</h2>
2: ...sing the udp protocol to communicate between your input device and MSB.
6: ... - you should take a look at the ''MSBCode.MSBPawnInputControl.uc'' file.<br>
8: ...our own MSBPawnInputControl by subclassing MSBPawnInputControl. Ideally you'll have your own package for ...
11: ...pecify which class to use when generating the PawnInputControl. This is done in the Button that will crea...
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- Order of Execution (3,214 bytes)
9: * construct an Input Object
25: ** calls ''Input->setup''
36: ** calls ''Input->getAllPrefabs''
38: ** calls ''Input->loadMeshes'' with current library
39: ** calls ''Input->loadTextures'' with current library - General GATech Questions (9,667 bytes)
2: ...ontroler as 1 for both the puppets, it recognises input from only one of them,
3: ... two puppets running simultaneously from the same input device?
22: ...blem is that the control input class is accepting input only from one arm. We added the respective AnimBl...
24: ...input? Can you log what you're receiving? The UDP input class is not limited to the number of data it can...
111: class GATechEggInputControl extends Actor; - UT2k4 CodeCentral (4,100 bytes)
1: ...ted into their individual pages. Such as [[Custom Input Controls]].
3: <h2>[[Custom Input Controls |Custom Input Device integration]]</h2>
4: ...sing the udp protocol to communicate between your input device and MSB.
8: ... - you should take a look at the ''MSBCode.MSBPawnInputControl.uc'' file.<br>
10: ...our own MSBPawnInputControl by subclassing MSBPawnInputControl. Ideally you'll have your own package for ... - UT2k4 Custom Input Controls (3,163 bytes)
1: <h2>[[Custom Input Controls |Custom Input Device integration]]</h2>
2: ...sing the udp protocol to communicate between your input device and MSB.
6: ... - you should take a look at the ''MSBCode.MSBPawnInputControl.uc'' file.<br>
8: ...our own MSBPawnInputControl by subclassing MSBPawnInputControl. Ideally you'll have your own package for ...
11: ...pecify which class to use when generating the PawnInputControl. This is done in the Button that will crea... - MSBTools (1,571 bytes)
6: ...waveforms taken from a microphone (or other sound input) or a .wav file. Supports direct recording of .wa...
9: <h3>[[Device Input|Multi HID Input]]</h3>
10: ...nnel. By matching the selected channel and the UDPInput Channel in MSB you can control any property of an...
11: Run one MulitHIDInput per Device you want to connect! - Device Input UT2k4 (2,305 bytes)
1: ...age:19_MultiHIDInput.jpg|thumb|00 ''The Multi HID Input Application. Note the list of currently connected...
3: [[Image:20_MultiHIDInput_Channel.jpg|thumb|01 ''The '''Channel''' defaults...
5: [[Image:21_MultiHIDInput_Select.jpg|thumb|02 ''Press the '''Select''' Butt...
7: [[Image:22_MultiHIDInput_Connected.jpg|thumb|03 ''Note the changing number...
9: ...ling Characters Live in Moviesandbox with Windows Input devices</h2> - UT2004 bugs (12,344 bytes)
42: * added gametrak input-control to drawings
94: * converted Audio Input from vvvv to C# and included direct audio recordi...
116: ...g/keyframing Code and moved from Velocity to Time Input
124: ** included support for the Gametrak input device as camera interface
170: * Fixed blank Textinput field - Code Intro (6,511 bytes)
8: * '''Input''' - takes care of all Input and callback functions and figures out mouse-pres...
12: ...ncluding buttons) saves/loads itself (called from Input, or other places'''.
53: The two classes to watch here are '''UDPInput''' and '''Pilot'''.
54: ...er for different formats depending on the type of Input we are expecting (TUIO or general OSC).
64: ...ise, we use the class '''[[UDPInput]]''' and '''[[inputConnectButton]]''' to visualise the incoming data ... - PuppetPlay (3,947 bytes)
9: * 2 Gametrak Input devices (you can buy them from amazon [http://www...
11: * 1 WiiMote Input device (and you need to know how to successfully ...
13: * 1 additional GameTrak Input device for controlling the cameras (optional, see...
24: * start three Multi-HID-Input tools from the Moviesandbox\MSBTools folder. - Interface Tutorial (11,870 bytes)
67: [[Image:textInputPropertyButton.jpg|256px]]
69: Text-input buttons allow typing of a new value when clicked....
75: ...ng on the property and then left-clicking on an ''input-connect'' button with a corresponding type. The p...
100: ...Animations and can be mapped to [[Kinect Skeletal Input|Kinect Tutorial]].<br/><br/><br/><br/> - Lipsync Tutorial UT2k4 (1,171 bytes)
4: ...evice (=microphone) first if you want to use live-input - Features (1,088 bytes)
9: * Keyboard Input and UDP Input support - ToDo (4,067 bytes)
10: * visualize node and UDP-Input connections
58: ...orough integration of external tools such as AudioInput, processing/Arduino, Kinect, etc...
66: * c++ cross-plattform joystick/Multi-HID Input tool (currently C# based) - UT2k4 CodeSetup (2,408 bytes)
16: ... Controls ]], just add another folder called ''SAPInputCode'' and a classe folder within that.
29: EditPackages=SAPInputCode - Controller (2,279 bytes)
15: ...ting nodes (Root Nodes) are [[RootNode]] and [[KeyInputNode]].
46: ...nt and keyPresses from [[NavButton|NavBtn]] and [[Input]] and changes the controlledActor's location, rot...
57: See also: [[Input]], [[Actor]] - Tutorials UT2k4 (1,740 bytes)
24: <h3>[[Device Input_UT2k4]]</h3>
25: ... Gamepad to a MovieSandbox Pawn using the MultiHIDInput Tool.
32: ... either a soundfiles or live through a microphone input. - Create Actions UT2004 (6,331 bytes)
74: * PropertyButtonText - assigns a User's Text Input to the relevant Property.
136: ButtonList=MSBMenuButtons.MSBSpawnKeyInputNodeButton
137: ButtonList=MSBMenuButtons.MSBSpawnUDPInput - Downloads UT2k4 (3,558 bytes)
35: ...x.net/download/MSBTools.zip includes Multi Device Input, Tracer and '''Milkscanner''' apps. - OldBugTalk (7,750 bytes)
82: Very good suggestion and thanks for the input. I plan on doing shortcuts for creating various t...
92: The Textinput would still need some general tweaking but improv... - MovieSandbox Puppet Implementation (1,777 bytes)
3: Every Character (Pawn) has a PawnInputControl that gets Spawned when creating the Pawn -...
6: ...ference to the Mouse, where all the native unreal input is being processed.<br>
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