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  1. Device Input UT2k4 (2,305 bytes)
    1: ...age:19_MultiHIDInput.jpg|thumb|00 ''The Multi HID Input Application. Note the list of currently connected...
    3: [[Image:20_MultiHIDInput_Channel.jpg|thumb|01 ''The '''Channel''' defaults...
    5: [[Image:21_MultiHIDInput_Select.jpg|thumb|02 ''Press the '''Select''' Butt...
    7: [[Image:22_MultiHIDInput_Connected.jpg|thumb|03 ''Note the changing number...
    9: ...ling Characters Live in Moviesandbox with Windows Input devices</h2>
  2. UT2k4 Custom Input Controls (3,163 bytes)
    1: <h2>[[Custom Input Controls |Custom Input Device integration]]</h2>
    2: ...sing the udp protocol to communicate between your input device and MSB.
    6: ... - you should take a look at the ''MSBCode.MSBPawnInputControl.uc'' file.<br>
    8: ...our own MSBPawnInputControl by subclassing MSBPawnInputControl. Ideally you'll have your own package for ...
    11: ...pecify which class to use when generating the PawnInputControl. This is done in the Button that will crea...

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  1. Order of Execution (3,214 bytes)
    9: * construct an Input Object
    25: ** calls ''Input->setup''
    36: ** calls ''Input->getAllPrefabs''
    38: ** calls ''Input->loadMeshes'' with current library
    39: ** calls ''Input->loadTextures'' with current library
  2. General GATech Questions (9,667 bytes)
    2: ...ontroler as 1 for both the puppets, it recognises input from only one of them,
    3: ... two puppets running simultaneously from the same input device?
    22: ...blem is that the control input class is accepting input only from one arm. We added the respective AnimBl...
    24: ...input? Can you log what you're receiving? The UDP input class is not limited to the number of data it can...
    111: class GATechEggInputControl extends Actor;
  3. UT2k4 CodeCentral (4,100 bytes)
    1: ...ted into their individual pages. Such as [[Custom Input Controls]].
    3: <h2>[[Custom Input Controls |Custom Input Device integration]]</h2>
    4: ...sing the udp protocol to communicate between your input device and MSB.
    8: ... - you should take a look at the ''MSBCode.MSBPawnInputControl.uc'' file.<br>
    10: ...our own MSBPawnInputControl by subclassing MSBPawnInputControl. Ideally you'll have your own package for ...
  4. UT2k4 Custom Input Controls (3,163 bytes)
    1: <h2>[[Custom Input Controls |Custom Input Device integration]]</h2>
    2: ...sing the udp protocol to communicate between your input device and MSB.
    6: ... - you should take a look at the ''MSBCode.MSBPawnInputControl.uc'' file.<br>
    8: ...our own MSBPawnInputControl by subclassing MSBPawnInputControl. Ideally you'll have your own package for ...
    11: ...pecify which class to use when generating the PawnInputControl. This is done in the Button that will crea...
  5. MSBTools (1,571 bytes)
    6: ...waveforms taken from a microphone (or other sound input) or a .wav file. Supports direct recording of .wa...
    9: <h3>[[Device Input|Multi HID Input]]</h3>
    10: ...nnel. By matching the selected channel and the UDPInput Channel in MSB you can control any property of an...
    11: Run one MulitHIDInput per Device you want to connect!
  6. Device Input UT2k4 (2,305 bytes)
    1: ...age:19_MultiHIDInput.jpg|thumb|00 ''The Multi HID Input Application. Note the list of currently connected...
    3: [[Image:20_MultiHIDInput_Channel.jpg|thumb|01 ''The '''Channel''' defaults...
    5: [[Image:21_MultiHIDInput_Select.jpg|thumb|02 ''Press the '''Select''' Butt...
    7: [[Image:22_MultiHIDInput_Connected.jpg|thumb|03 ''Note the changing number...
    9: ...ling Characters Live in Moviesandbox with Windows Input devices</h2>
  7. UT2004 bugs (12,344 bytes)
    42: * added gametrak input-control to drawings
    94: * converted Audio Input from vvvv to C# and included direct audio recordi...
    116: ...g/keyframing Code and moved from Velocity to Time Input
    124: ** included support for the Gametrak input device as camera interface
    170: * Fixed blank Textinput field
  8. Code Intro (6,511 bytes)
    8: * '''Input''' - takes care of all Input and callback functions and figures out mouse-pres...
    12: ...ncluding buttons) saves/loads itself (called from Input, or other places'''.
    53: The two classes to watch here are '''UDPInput''' and '''Pilot'''.
    54: ...er for different formats depending on the type of Input we are expecting (TUIO or general OSC).
    64: ...ise, we use the class '''[[UDPInput]]''' and '''[[inputConnectButton]]''' to visualise the incoming data ...
  9. PuppetPlay (3,947 bytes)
    9: * 2 Gametrak Input devices (you can buy them from amazon [http://www...
    11: * 1 WiiMote Input device (and you need to know how to successfully ...
    13: * 1 additional GameTrak Input device for controlling the cameras (optional, see...
    24: * start three Multi-HID-Input tools from the Moviesandbox\MSBTools folder.
  10. Interface Tutorial (11,870 bytes)
    67: [[Image:textInputPropertyButton.jpg|256px]]
    69: Text-input buttons allow typing of a new value when clicked....
    75: ...ng on the property and then left-clicking on an ''input-connect'' button with a corresponding type. The p...
    100: ...Animations and can be mapped to [[Kinect Skeletal Input|Kinect Tutorial]].<br/><br/><br/><br/>
  11. Lipsync Tutorial UT2k4 (1,171 bytes)
    4: ...evice (=microphone) first if you want to use live-input
  12. Features (1,088 bytes)
    9: * Keyboard Input and UDP Input support
  13. ToDo (4,067 bytes)
    10: * visualize node and UDP-Input connections
    58: ...orough integration of external tools such as AudioInput, processing/Arduino, Kinect, etc...
    66: * c++ cross-plattform joystick/Multi-HID Input tool (currently C# based)
  14. UT2k4 CodeSetup (2,408 bytes)
    16: ... Controls ]], just add another folder called ''SAPInputCode'' and a classe folder within that.
    29: EditPackages=SAPInputCode
  15. Controller (2,279 bytes)
    15: ...ting nodes (Root Nodes) are [[RootNode]] and [[KeyInputNode]].
    46: ...nt and keyPresses from [[NavButton|NavBtn]] and [[Input]] and changes the controlledActor's location, rot...
    57: See also: [[Input]], [[Actor]]
  16. Tutorials UT2k4 (1,740 bytes)
    24: <h3>[[Device Input_UT2k4]]</h3>
    25: ... Gamepad to a MovieSandbox Pawn using the MultiHIDInput Tool.
    32: ... either a soundfiles or live through a microphone input.
  17. Create Actions UT2004 (6,331 bytes)
    74: * PropertyButtonText - assigns a User's Text Input to the relevant Property.
    136: ButtonList=MSBMenuButtons.MSBSpawnKeyInputNodeButton
    137: ButtonList=MSBMenuButtons.MSBSpawnUDPInput
  18. Downloads UT2k4 (3,558 bytes)
    35: ...x.net/download/MSBTools.zip includes Multi Device Input, Tracer and '''Milkscanner''' apps.
  19. OldBugTalk (7,750 bytes)
    82: Very good suggestion and thanks for the input. I plan on doing shortcuts for creating various t...
    92: The Textinput would still need some general tweaking but improv...
  20. MovieSandbox Puppet Implementation (1,777 bytes)
    3: Every Character (Pawn) has a PawnInputControl that gets Spawned when creating the Pawn -...
    6: ...ference to the Mouse, where all the native unreal input is being processed.<br>

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