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- Interface Tutorial (11,870 bytes)
54: ...ication and access of content in the scene, asset import options and scene management.
228: Import Kinect: Select to start using the Kinect as imput...
230: Import bitmap: what it says
253: ...textures and add them to the library by using the import button in this panel.
257: ...a list of the available actions and allows you to import new ones. - Bugs (9,087 bytes)
23: * action importing not implemented yet
28: * Linux "import Kinect" does not have enough privileges
55: * removed name from general import button
56: * fixed import-Button filename weirdness (thanks Donna!) - 2D Character Tutorial UT2k4 (4,568 bytes)
23: Once you have your textures set up, import them into UnrealEd in your own package and follow...
67: Import all your Textures into an Unreal Texture Package ...
68: '''Important:'''<br> - Naming Conventions (1,315 bytes)
1: ...ions in some of its functionality, for example to import two sides of a milkscanned TGA file or to connect...
34: <h2>Importing TGA files </h2>
35: ...nterpret it as the backside of your TGApointcloud import. - ToDo (4,067 bytes)
57: * robust COLLADA import/export - My first Movie UT2k4 (11,559 bytes)
8: ...on't worry, you can create your own characters or import other people's characters later on.<br><br>Notice... - General GATech Questions (9,667 bytes)
149: Either you import and overwrite the default idle animation in the m...
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