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  1. Interface Tutorial (11,870 bytes)
    54: ...ication and access of content in the scene, asset import options and scene management.
    228: Import Kinect: Select to start using the Kinect as imput...
    230: Import bitmap: what it says
    253: ...textures and add them to the library by using the import button in this panel.
    257: ...a list of the available actions and allows you to import new ones.
  2. Bugs (9,087 bytes)
    23: * action importing not implemented yet
    28: * Linux "import Kinect" does not have enough privileges
    55: * removed name from general import button
    56: * fixed import-Button filename weirdness (thanks Donna!)
  3. 2D Character Tutorial UT2k4 (4,568 bytes)
    23: Once you have your textures set up, import them into UnrealEd in your own package and follow...
    67: Import all your Textures into an Unreal Texture Package ...
    68: '''Important:'''<br>
  4. Naming Conventions (1,315 bytes)
    1: ...ions in some of its functionality, for example to import two sides of a milkscanned TGA file or to connect...
    34: <h2>Importing TGA files </h2>
    35: ...nterpret it as the backside of your TGApointcloud import.
  5. ToDo (4,067 bytes)
    57: * robust COLLADA import/export
  6. My first Movie UT2k4 (11,559 bytes)
    8: ...on't worry, you can create your own characters or import other people's characters later on.<br><br>Notice...
  7. General GATech Questions (9,667 bytes)
    149: Either you import and overwrite the default idle animation in the m...

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