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  1. UT2004 bugs (12,344 bytes)
    17: ...e linked to a projector and attached to aspecific Actor Bone at the same time
    34: * fixed MSBSpriteActor
    71: ...ased performance - now using particles instead of actors
    109: * fixed Bug where contextMenu would spawn Actors at the location of the 2nd Mouseclick rather tha...
    129: * fixed Prop Actor saving content.
  2. Code Intro (6,511 bytes)
    6: * '''SceneData''' - holds all scene related info, actor- and button-lists, save-directories, scene save/l...
    12: * '''actor''' - base class of all objects (including buttons...
    28: <h3>Actor to Actor References</h3>
    29: ...location of an actor or button in the ''Renderer::actorList'' or ''Renderer::buttonList''.<br>
    30: ...ved. But we need to be careful when we change the actorList!
  3. Interface Tutorial (11,870 bytes)
    200: ...r button on the right hand side menu and drag the actor you would like to add on top of the default one.
    205: ...pawn meshes: this is a quick way to place several actors in the world.
    250: ...the properties of your actors. You should have an actor selected for it to show the properties.
    260: ...you a list of all the actors in the project. Each actor is in a layer so you can have various options to ...
  4. Controller (2,279 bytes)
    2: ''derived from: [[Actor]]''
    4: ...r can "possess" actors and will use the possessed actors' position and rotation as the viewport camera.
    17: <h4>[[Actor]] *controlledActor</h4>
    18: The [[Actor]] this controller is currently controlling - also...
    24: ...ctor's location in the direction of the controlledactor's rotation. Is used for viewport.
  5. Action Index UT2k4 (5,772 bytes)
    42: <h3>TriggerActor</h3>
    43: triggers a specific Actor. Only works with Actors that do something when triggered.
    45: ''TriggerActor'': the Actor to trigger.
    57: ''MoveTarget'': object (e.g. TargetActor) to walk to.
    73: ... will switch to a specific Actor (usually a CameraActor). Also specifies Viewtarget and the Field of View...
  6. Bugs (9,087 bytes)
    15: * Actor Gizmo in Skeletal Actors does not represent the actual axis of rotation
    38: * duplicating of skeletalActor with bones does not work
    65: * removed ugly Button-Overlays in actorMenu move/rotate Buttons
    66: * fixed actor bounding box not showing up right after drawing
    77: * removed actor mouseOver highlighting when in navigation mode
  7. OldBugTalk (7,750 bytes)
    17: ... a windows window with all the properties of that actor, just like in UnrealEd. I should put in a check b...
    49: <br>randomly targetactor seems to loses interactivity and can't be selecte...
    50: ...link a moveto node to a targetactor, deleting the actor and placing a new one helps, but in some causes s...
    51: ...id unneccessary clicks during you work with nodes&actors and all will be fine.
    62: <br>Another hint: one reason for actors&node which seem to be unselectable can be that y...
  8. Basic Cameras UT2k4 (7,751 bytes)
    7: ...m Node's Properties, set your Camera as '''Camera Actor'''. Then link the SetCam to the ScriptRoot.]]
    9: ...11_assign_CameraActor.jpg|thumb|03 ''assign CameraActor''<br><br>
    10: ...ets the Viewport to the Object specified in CameraActor when it gets executed.]]
    19: ...r Node and set your second Camera as its '''CameraActor'''. You now have set up a cut between two cameras...
    45: ...nd then on your Camera to assign it as the Camera Actor. Let's leave the other options as is for now, we'...
  9. My first Movie UT2k4 (11,559 bytes)
    14: ...e '''Create Prop''' Button and choosing '''Target Actor''' from the list of options. <br>Place the Target...
    16: ...'''MoveTarget''' property and assign the '''TargetActor''' by left clicking on it.<br>You can confirm the...
    18: ...owards the TargetActor. <br>Notice that the TargetActor itself is invisible when the scene is playing.]]
    22: ...ow to move around in the virtual world, create an Actor and let him walk to a specified location.
    53: ...tor Menu with Buttons for flying around, spawning Actors and Props, the System Button for Saving and Load...
  10. Posing your Character UT2k4 (3,661 bytes)
    14: Let's place a character using the '''Actor Menu''' Button and move around it until you can s...
    17: ...rsion 1320, the Posing editor is located in the ''Actor Menu''. Click on it to open the Posing Editor Opt...
    34: Select your character as the '''PoseActor''' and type in the '''PoseName''' (it's the name ...
  11. Create Actions UT2004 (6,331 bytes)
    75: * PropertyButton3D - assigns an Actor to the relevant Property.
    85: MSBNodeButton(SpawnActor).Order=Spawn(class'MSBActions.MSBConsoleCommandNo...
    86: MSBNodeButton(SpawnActor).BtnName="Command";
    88: MSBNodeButton(SpawnActor).ButtonList[0]="MSBPropertyButtons.MSBPropertyBut...
    89: MSBNodeButton(SpawnActor).Properties[0]="Command";
  12. General GATech Questions (9,667 bytes)
    111: class GATechEggInputControl extends Actor;

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