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  1. PuppetPlay (3,947 bytes)
    27: ...hird GameTrak to channel 5, this will control the variable cameras (optional)
    39: F1 and F7 are variable cameras and can be controlled with the GameTrak c...
  2. Controller (2,279 bytes)
    9: Static variable that determines is the scene is running or not. C...
    41: checks the '''state''' variable and calls processMove if we're in MOVECAMERASTATE...
  3. ToDo (4,067 bytes)
    19: * variable mouse-images for better communication of function...
  4. Action Index UT2k4 (5,772 bytes)
    101: ''Prop'': the property/variable name (e.g. bHidden).
  5. General GATech Questions (9,667 bytes)
    57: ...eal does not do any form of conversion if the end variable is an integer (and Rotations are integer values)!...
  6. MovieSandbox Puppet Implementation (1,777 bytes)
    12: ...tc...) or create its own variables. When creating variables, keep in mind that you will need a Cast when dea...
    16: The Pawn is referenced through the ''myPawn'' variable defined in the SuperClass.
  7. Node System (1,101 bytes)
    8: ...he scene is running. We connect the ''nextNode'' variable by connecting with the NodeIn and NodeOut Buttons...

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