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- PuppetPlay (3,947 bytes)
27: ...hird GameTrak to channel 5, this will control the variable cameras (optional)
39: F1 and F7 are variable cameras and can be controlled with the GameTrak c... - Controller (2,279 bytes)
9: Static variable that determines is the scene is running or not. C...
41: checks the '''state''' variable and calls processMove if we're in MOVECAMERASTATE... - ToDo (4,067 bytes)
19: * variable mouse-images for better communication of function... - Action Index UT2k4 (5,772 bytes)
101: ''Prop'': the property/variable name (e.g. bHidden). - General GATech Questions (9,667 bytes)
57: ...eal does not do any form of conversion if the end variable is an integer (and Rotations are integer values)!... - MovieSandbox Puppet Implementation (1,777 bytes)
12: ...tc...) or create its own variables. When creating variables, keep in mind that you will need a Cast when dea...
16: The Pawn is referenced through the ''myPawn'' variable defined in the SuperClass. - Node System (1,101 bytes)
8: ...he scene is running. We connect the ''nextNode'' variable by connecting with the NodeIn and NodeOut Buttons...
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