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- Order of Execution (3,214 bytes)
7: ...1600Renderer Object (for OpenGL 2.0) or a regular Renderer Object(for OpenGL 2.1)
10: * call ''Renderer -> loadPreferences()''
16: * call ''Renderer -> initWindow()''
19: * call ''Renderer -> setup()''
52: * calls ''Renderer->update'' - Code Intro (6,511 bytes)
4: * '''Renderer''' - takes care of shadows, FrameBufferObjects, O...
29: ...tor or button in the ''Renderer::actorList'' or ''Renderer::buttonList''.<br> - ToDo (4,067 bytes)
54: * optimisations for renderer
80: * no OpenGL 1.4 compatibility renderer - Bugs (9,087 bytes)
211: * added checkOpenGLError() to renderer
212: * fixed numerous small renderer OpenGL Errors - Controller (2,279 bytes)
18: ...lling - also serves as the viewLocation for the [[Renderer]].
39: ''called from:'' Renderer::update() ''(as part of ActorList)'' - SandboxConcept (3,694 bytes)
6: ... Concept tries to use a 3D engine as its realtime renderer, or display. The virtual environment that is bein...
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