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  1. Order of Execution (3,214 bytes)
    7: ...1600Renderer Object (for OpenGL 2.0) or a regular Renderer Object(for OpenGL 2.1)
    10: * call ''Renderer -> loadPreferences()''
    16: * call ''Renderer -> initWindow()''
    19: * call ''Renderer -> setup()''
    52: * calls ''Renderer->update''
  2. Code Intro (6,511 bytes)
    4: * '''Renderer''' - takes care of shadows, FrameBufferObjects, O...
    29: ...tor or button in the ''Renderer::actorList'' or ''Renderer::buttonList''.<br>
  3. ToDo (4,067 bytes)
    54: * optimisations for renderer
    80: * no OpenGL 1.4 compatibility renderer
  4. Bugs (9,087 bytes)
    211: * added checkOpenGLError() to renderer
    212: * fixed numerous small renderer OpenGL Errors
  5. Controller (2,279 bytes)
    18: ...lling - also serves as the viewLocation for the [[Renderer]].
    39: ''called from:'' Renderer::update() ''(as part of ActorList)''
  6. SandboxConcept (3,694 bytes)
    6: ... Concept tries to use a 3D engine as its realtime renderer, or display. The virtual environment that is bein...

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