Naming Conventions
From Moviesandbox
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<h2>Bone naming conventions</h2> | <h2>Bone naming conventions</h2> | ||
- | + | Roughly following the OPENNI bone names: | |
HEAD | HEAD | ||
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RIGHT_HAND | RIGHT_HAND | ||
- | TORSO | + | TORSO or SPINE |
+ | |||
+ | PELVIS | ||
LEFT_HIP | LEFT_HIP |
Revision as of 04:40, 16 November 2011
Moviesandbox sometimes looks for specific naming conventions in some of its functionality, for example to import two sides of a milkscanned TGA file or to connect kinect skeleton data. Here is a list of the conventions you should be aware of:
Bone naming conventions
Roughly following the OPENNI bone names:
HEAD NECK
LEFT_SHOULDER LEFT_ELBOW LEFT_HAND
RIGHT_SHOULDER RIGHT_ELBOW RIGHT_HAND
TORSO or SPINE
PELVIS
LEFT_HIP RIGHT_HIP LEFT_KNEE LEFT_FOOT RIGHT_KNEE RIGHT_FOOT
Moviesandbox is lenient in capitalization Left_Knee is the same as left_knee and LEFT_KNEE - all will work.
Importing TGA files
Moviesandbox will automatically look for a file of the same name plus "_back", load it and interpret it as the backside of your TGApointcloud import. Like this:
astronaut.tga astronaut_back.tga
will be put together into one complete drawing!
cosmonaut.tga cosmonaut_back_2.tga
will unfortunately not work, as I am looking for _back just before the file name extension...
taikonaut.tga taikonaut_BACK.tga
will also not work at time of this writing. Given time, I will make this case-agnostic.