Character Recorder Tutorial

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<h3>Camera Views</h3>
<h3>Camera Views</h3>
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<h5>Swapping Cameras</h5>
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The tool, by default, sets up the left view as the front camera and the right as the side camera. If your cameras are connected differently, the images can be swapped (press 'c' key ).
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<h5>Scaling and Positioning</h5>
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The camera views should align so that the figures in each image are at the same height and scale. If the physical cameras have different lenses or are at varying distances, the images in the software can be scaled and repositioned to align them correctly.
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Scale: left-mouse click and drag the box in the lower right corner
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Position: right-mouse click and drag the box in the lower right corner
<h3>Record and Playback</h3>
<h3>Record and Playback</h3>

Revision as of 12:16, 12 July 2009

Contents

Introduction

The Character Recorder tool can be used to create skeletal models on top of recorded video. It is designed to work with two camera views ( a front pose and side/profile pose). With these two images, 3d information can be saved in sequence and potentially used to animate 3d models. The tool also includes a feature to chroma key the image (green screening).

Image:Rec_sm.jpg

Camera Views

Swapping Cameras

The tool, by default, sets up the left view as the front camera and the right as the side camera. If your cameras are connected differently, the images can be swapped (press 'c' key ).

Scaling and Positioning

The camera views should align so that the figures in each image are at the same height and scale. If the physical cameras have different lenses or are at varying distances, the images in the software can be scaled and repositioned to align them correctly.

Scale: left-mouse click and drag the box in the lower right corner

Position: right-mouse click and drag the box in the lower right corner

Record and Playback

Timeline

Creating Skeletons

Chroma Keying

Saving and Loading

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