Bugs
From Moviesandbox
if you're looking for the UT2004 bugs page, please go to UT2004 bugs. This is now the bugs page for the OpenSource version of moviesandbox. Bug updates will be released after the first version has been made public. --Fiezi 11:04, 2 April 2009 (MEST)
Contents |
ToDo List:
A list of smaller and bigger things that need to be done.
- make it possible to disconnect properties from UDPInput buttons
- CubeMap drawing for backgrounds
- reorder render FBOs for better performance (picking in 2nd position, etc...)
- better organisation of nodes (folder nodes, minimap, etc...)
- order actorList by name, etc...
- rotate after Base and scale gives skewed results
- "drawing" shader is broken
Bugs current version
These changelists worked well before svn and github. Now I have no idea how to track stuff on the wiki, and probably should refer to the "Issues" tab on github...
Version changelist
These changelists worked well before svn and github. Now I have no idea how to track stuff on the wiki, and probably should refer to the "Issues" tab on github...
changelist V376
- implemented particleSelectTool
- implemented rudimentary Normal choices for drawings
- played around with vertexIDs, but decided to leave that out for now
- implemented InspectorManager (closing inspector windows when opening another one)
- fixed crash in loading spriteMeshes
- converted sticky to BASE64 format
changelist V370
- fixed Background Texture
- fixed Background not being cleared when not in lighting mode
changelist V369
- added blinking cursor to textinput
- added proper Background to Inspectors (no more "click throughs")
- fixed numbers in timeline not working.
- fixed scaling not being saved properly
changelist V368
- updated XCode project
changelist V367
- separated drawing shader from color shader
- which fixed invisible lights and other standard objects
- fixed bug that crashes MSB when clicking on bone widget without drawing
- fixed keyInput not working
- added checkOpenGLError() to renderer
- fixed numerous small renderer OpenGL Errors
- fixed connection lines not showing up on nodes