ToDo
From Moviesandbox
This is the general Roadmap for Moviesandbox development.
Version 1390 was the final release for UT2004. From then on, we'll be developing Moviesandbox as an OpenSource software with its own Renderer, starting from version 2000Beta.
Contents |
2000Beta
someone out there:
- conversion to Linux
- conversion to Mac
Chris:
- Texture Compression
- Texture Mip-Mapping
- VideoTextures
- mesh creation tools (extruder, box tool, etc...) from drawings
- Particle sorting
- Particles to VBO
- "simplyfy" drawings (look at relative change between each particle and remove the ones that are unnecessary)
Friedrich:
- mesh browser
- skeletalmesh browser
- COLLADA texture loading
- COLLADA animation loading
- Animation sequencer / editor / recorder
- sync node - making things wait for each other - different from events!
- more node logic
- ragdoll to animation conversion (or inverse kinematics solver)
- drawings / mesh primitives saveable as COLLADA meshes