UT2004 bugs
From Moviesandbox
If you find a bug that's not mentioned in "general Bugs", please add it to the list. In the case you found a workaround for some nasty issue, you can add it to the "general workarounds" section. If you're not sure how to submit your bug or want to describe a more complex process, go to the Talk:Bugs page and explain. I don't have time to fix everything at once, but I'll listen. Also, please sign your comments with the --~~~~ shortcut or the related button on top of the editing menu. Thanks!
known Bugs v1390 beta
- Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
- Posing Editor Cube rotates in a different coordinate System than the bone it should rotate.
- Camera cannot tilt when using ViewTarget
- mysterious black empty Node appears in some occasions after loading
- the Pad button is buggy and works for all characters at the same time
- clicking on the "Advanced" button when in Fullscreen mode will crash Moviesandbox
- 2DPawn Animations buggy
- drawings can have a maximum of 4096 particles
- Localisation Bug - True/False values don't work in non-english versions!
- RenderToDisk function only works in windowed mode - thanks Dxvid!
- Drawings cannot be linked to a projector and attached to aspecific Actor Bone at the same time
- weird behaviour in high framerates (drawing and Mouse-Sensitivity related)
- spritePawns disappear after starting movie once
Version changelist
changelist V1390
- fixed white dots on joints in VoxelPawn
- implemented some DOF tweaks and a shutter effect (via .ini values)
- fixed jerky movement of camera when UDP-controlling and having a look-target
- implemented Graphics Tablet feature Button
- implemented additional "SetProp" Node functionality (+ and - adds to Location/Rotation)
- implemented relative drawing movement in pen Widget (hold shift when clicking on the ruler-move button)
- added FX/Filter Widget
- added DrawStyle functionality to drawings (hardcode broken though)
- fixed weird drawings loading bug
- DOF distribution of rendertargets is now 'o' (better looking with better performance!)
- fixed: creating a Camera with the "k" key can put you outside geometry
- fixed MSBSpriteActor
- added walking and turning to MSBPuppet
- added grabbing to MSBPuppet
- fixed MSBPuppet Reset and Load
- new KAsset for MSBPuppet
- added DIY MoCap suit implementation (Alpha stage!) - see http://www.massage-me.at/puppeteer
changelist V1380
- added gametrak input-control to drawings
- fixed rotation bug from 1375 patch
- implemented trace-tool for characters and drawings and added resolution (now up to 256x256)
- fixed all save-lists not updating correctly
- removed right-click context menu and red marker when pen-widget is open
- more stable drawing code
- added projector(decal)-linking to particles
- really fixed attach button
- savegames can now be deleted form the savegame list (data is not deleted - can be reinserted into the MSBCode.ini)
- fixed Pawn scaling
changelist V1375Patch
- removed camera preview window (will return soon)
- fixed attach button
- removed debug text when playing
- added a grid for rotation
- fixed scaling (removed scaling for characters)
- added a 'Hide' Node
- included more complex skeleton (thanks aga!)
- added paintable mouth and lipsyncing (through consolecommand "switchmouth"- alpha stage!)
- added a button to change the MouseSensitivity and Resolution
- fixed painting in VoxelEditor hovering over grid
- included debugText in VoxelEditor telling you which bone you're painting on (thanks Kate!)
- fixed Bon Blocks not displaying correctly after loading a character
- fixed particle-z problem (or at least changed it)
changelist V1370Beta
- fixed MiniMap movement Bug (minimap only moved half the speed of the mouse cursor)
- added icons to most buttons
- rewrote the voxeleditor for greatly increased performance - now using particles instead of actors
- switched mouse buttons for nodes - left button will grab/release node, right button gets the menu
- fixed save-lists not updating with the new saves unless menu was closed.
- PoseEditor is a separate toolstrip now to make posing a lot easier
- implemented the pen toolstrip to create props
- implemented the puppet list to create Ragdoll-Puppets from all voxelcharacters - works only with a GameTrak device
- fixed tweens sometimes not resetting properly
- fixed selection boxes still visible when playing
- fixed crash when doing loops
- many smaller fixes
changelist V1360Beta
- added Command Line options "?LoadMSB=<SceneName>" and "?InstantRun"
- added Ragdoll Marionette
- added support for WiiMote
- fixed VR Camera and overall GameTrak implementation
- fixed 'Next' and 'Prev' Button Bug for Poses and Voxel Parts
- reorganised saving and loading to support importing and exporting
- included a conversion tool for old saves
- highly improved Text readability
- added Maya-like Button distribution when mouse-right-clicking
- LevelName now selectable with a list
- added a warningmessage Window and a couple of warning messages if things go wrong
- converted Audio Input from vvvv to C# and included direct audio recording
- Camera Preview Window now bigger and always in lower right corner of the screen
- lots of minor code changes to improve stability
- VoxelEditor fixes:
- rewrote ColorSelect and Mouth creation Buttons (and some more)
- added ColorPalette functionality
- restructured appearance and Button setup
- added clickable VoxelShader support (no Magic words anymore)
- added two VoxelShaders - Brush and Self (working Titles)
- VoxelShaders now individual per-Bone and VoxelShaderProperties can be changed graphically
- added scale/translation/rotation of individual Bone to VoxelEditor
- fixed PoseEditor in VoxelEditor - now works as in SceneEditor
- added UDP support for Bone Rotation (external Tool is in the works)
- VoxelPawn in VoxelEditor will preview Lipsyncing on channel 1
- implemented MiniMap in top-right corner of the SceneEditor - leftClick and drag to move
- fixed Bug where contextMenu would spawn Actors at the location of the 2nd Mouseclick rather than the 1st
- fixed 2DCharacter loading in 2DCharacter Editor
changelist V1350Beta
- fixed the need to hit Del instead of Backspace in Textbuttons
- implemented "SetAnimSet" functionality to swap animationsets (e.g. use UT anims for walking)
- some Code refinements (implemented PropertyButtonComplex for lists within Properties)
- implemented smooth Tweening/keyframing Code and moved from Velocity to Time Input
- This makes the Tweening Nodes not recognize old Values anymore! Please update all Tweening nodes accordingly and re-save!
- fixed a bug where RootNodes wouldn't attach to its Pawn
- fixed some Interface Issues with Deleting
- implemented Container Nodes for structuring more complex shots
- completely rewrote helper applicatitons
- moved from vvvv to C#
- included a Tracer application for the Voxeleditor
- included support for the Gametrak input device as camera interface
- included simpler USB joystiq support
changelist V1340Beta
- implemented access to all Unreal Characters, including custom community characters.
- fixed Prop Actor saving content.
- implemented Actor Keyframe Highlighting
- fixed Actor Highlighting
- fixed Voxelprops displaying saved names
- fixed Voxelprops saving
- fixed weird Node behavior when in standard Unreal Levels
- implemented select/multi-select and multi-move/rotate for actors
- implemented a layer between Interface and 3D world for better text readability
- implemented custom context menu when right clicking on open space
- fixed deleting Keyframes
- fixed Node Linking Out-In
- fixed hiding/showing nodes if a loop is present
- some Interface changes
changelist V1335Beta
- Fixed small interface adjustment Bugs
- removed Head from 2DCharacterEditor
- Changed some of the interface of the Voxeleditor
- implemented MSBActor Wrapper for non MSB Classes
- Fixed Tween interpolation code - now interpolates linear
- Fixed ScriptRoot still being executed even thought Movie has been stopped
- implemented "Fill" function in Voxeleditor
- implemented better brush navigation in Voxeleditor
- implemented a simple loading screen
- fixed Pad Pose saving
- fixed Keybinding triggering when typing
- implemented simple Voxelshader support
- implemented Decals
- implemented shortcut "K" for spawning a Camera
- implemented "possess" property to fly around with a camera
- changed number of overlays rendered for DoF from 9 to 5 for better performance
- fixed ScriptRoot execution bug
changelist V1331Beta
- Fixed accidental Package referencing
changelist V1330Beta
- Fixed VoxelEditor Loading Bug
- Fixed Saving/Loading and Character referencing
- implemented Saving hidden branches
- Fixed Collisionsize on Pawns
- Fixed blank Textinput field
- Fixed SetPose Node feedback
- Fixed simple Node selection feedback (Cameras, etc)
- Fixed some "Accessed None"'s when scaling a character
- implemented: now saves last known Camera position
- Fixed cleanup after deleting Pawns and Actors
- Fixed "bFirstStart" - now autosensing
- Changed some coloring for Cameras and Keyframes
- implemented "Voxelshaders"
- implemented basic Decals
- Fixed scaling gridsize when scaling BlockBrush
- Fixed BlockBrush deletion now more forgiving
- implemented interface changes
changelist V1325Beta
- Fixed some Bugs in the savegame function, including the missing PoseActor in SetPose Node
- Fixed Sequence Hiding Bug (Crash to Desktop)
- Fixed Depth of Field setting sucking too much performance
- Fixed Voxeleditor Cube so that 4 small Cubes are now 1 big Cube, position wise
- Fixed Saving for Parts, Voxel- and 2D-Characters
- Fixed Voxel Rotation to match Joint Rotation (no more "holes" between Voxels)
- Fixed saving Actor and Pawn Scaling
- Fixed PoseEditor being unable to set Head rotation
- Fixed Camera Preview window going fullscreen when Camera is in lower right corner of the screen
- Fixed CollisionHeight scaling with Scale Button
- Fixed MovieSandboxMainMenuGame now no longer called MovieSandboxgame in UT Gametype select screen
- Fixed Button scaling in Main Menu
- Fixed Keyframes being visible when Scene is running
changelist V1320Beta
- Fixed Package naming convention
- included Actor Keyframing
- included Voxel Scaling
- reworked 2DCharacterEditor and 2D Face
- moved Camera DOF Settings to Node
- removed seperate Camera Tweening
- Fixed Main Menu environment Name Button is behaving strangely.
- Fixed 2DCharacterEditor Buttons behaving strangely
- Fixed creating a node with pressing the Right Mouse button renders it unuseable (Right Mouse Button is not used till V1400, when Actor selecting is introduced)
- Fixed RootNode tree-hiding
- Fixed PawnRoots not getting renamed with the BtnName PropertyButton
- included Buttonlist for SetPose Node
- included paintable VoxelMouth
- included scrolling buttons for Lists with more than 8 items
- Fixed Voxel- and 2D-Character creation Buttons not displaying the character names
- Fixed Using the right userini in MovieSandbox.bat
- included pressing escape to exit TextButtons or deSelect
- Fixed Bug in Button architecture that disabled Buttons
- included Buttons for scaling the Voxelbrush
- Fixed empty Save Arrays causing createNew Button to disappear
- Fixed Listbutton creating new Listbutton when Buttonlist is empty
- Fixed minor fixes to tooltips and Button Names
- included a new, hopefully better readable font
- Fixed 2D character saving bug
- Fixed flying out of world/through solid geometry in fly mode
changelist V1310Alpha
- Fixed Voxel rotation
- Fixed lost attachents when restarting movie
- Fixed ListButtons should collapsing when clicking on other Listbuttons
- Fixed a bug where sometimes Buttons didn't work anymore
- Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths!
- Fixed setting Properties to "None" by clicking in the open.
- included first "paintable" Mouthpart (proof of concept) for VoxelEditor
- implemented a simple "talking" texture for the standard unreal pawn and fix the sorting bug