Bugs

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If you find a bug that's not mentioned in "general Bugs", please add it to the list. In the case you found a workaround for some nasty issue, you can add it to the "general workarounds" section. If you're not sure how to submit your bug or want to describe a more complex process, go to the Talk:Bugs page and explain. I don't have time to fix everything at once, but I'll listen. Also, please sign your comments with the --~~~~ shortcut or the related button on top of the editing menu. Thanks!

Contents

general Bugs

  • sometimes ScriptRoots get executed in Edit Mode
  • Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
  • Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
  • DOF distribution of rendertargets is still '+' but should be 'x' or 'o'.

--fiezi 05:59, 20 June 2006 (MEST)

  • Posing Editor Cube rotates in a different coordinate System than the bone it should rotate.

--fiezi 17:37, 10 July 2006 (CEST)

  • Savegames cannotbe deleted right now

--fiezi 23:42, 19 July 2006 (MEST)

  • Savegames missing PoseActor information in PoseNode
  • Crash to Desktop when trying to hide Sequences after loading
  • Camera Preview Window get fullscreen when clicking on Camera in lower right corner of the screen.
  • Not enough feedback after saving (a new button with the just saved game/pose should appear)
  • Camera cannot tilt when using ViewTarget
  • Depth of field far tooo performance intensive! Do not use!
  • Keyframes cannot be deleted properly
  • DrawScale3D does not get saved
  • No visual feedback on Cameras used in the Nodes when moving mouse over (cameras and pawns should be white when affected)
  • Text Input starts blank most of the time, should start with old value
  • SetPose Node lacks feedback on which pose it selects
  • PawnRoots should propagate their pawn information so the user doesn't have to fill it in manually (e.g. SetPose Node)
  • Head Rotation cannot be set in Pose editor
  • Head snaps back to 0 when controlling with Pad and Posing at the same time

--fiezi 12:00, 25 July 2006 (MEST)

Version changelist

changelist V1310Alpha
  • Fixed Voxel rotation
  • Fixed lost attachents when restarting movie
  • Fixed ListButtons should collapsing when clicking on other Listbuttons
  • Fixed a bug where sometimes Buttons didn't work anymore
  • Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths!
  • Fixed setting Properties to "None" by clicking in the open.
  • included first "paintable" Mouthpart (proof of concept) for VoxelEditor
  • implemented a simple "talking" texture for the standard unreal pawn and fix the sorting bug
changelist V1320Beta
  • Fixed Package naming convention
  • included Actor Keyframing
  • included Voxel Scaling
  • reworked 2DCharacterEditor and 2D Face
  • moved Camera DOF Settings to Node
  • removed seperate Camera Tweening
  • Fixed Main Menu environment Name Button is behaving strangely.
  • Fixed 2DCharacterEditor Buttons behaving strangely
  • Fixed creating a node with pressing the Right Mouse button renders it unuseable (Right Mouse Button is not used till V1400, when Actor selecting is introduced)
  • Fixed RootNode tree-hiding
  • Fixed PawnRoots not getting renamed with the BtnName PropertyButton
  • included Buttonlist for SetPose Node
  • included paintable VoxelMouth
  • included scrolling buttons for Lists with more than 8 items
  • Fixed Voxel- and 2D-Character creation Buttons not displaying the character names
  • Fixed Using the right userini in MovieSandbox.bat
  • included pressing escape to exit TextButtons or deSelect
  • Fixed Bug in Button architecture that disabled Buttons
  • included Buttons for scaling the Voxelbrush
  • Fixed empty Save Arrays causing createNew Button to disappear
  • Fixed Listbutton creating new Listbutton when Buttonlist is empty
  • Fixed minor fixes to tooltips and Button Names
  • included a new, hopefully better readable font
  • Fixed 2D character saving bug
  • Fixed flying out of world/through solid geometry in fly mode
changelist V1325Beta
  • Fixed some Bugs in the savegame function
  • Fixed Sequence Hiding Bug (Crash to Desktop)
  • Fixed Depth of Field setting sucking too much performance
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