Bugs
From Moviesandbox
If you find a bug that's not mentioned in "general Bugs", please add it to the list. In the case you found a workaround for some nasty issue, you can add it to the "general workarounds" section. If you're not sure how to submit your bug or want to describe a more complex process, go to the Talk:Bugs page and explain. I don't have time to fix everything at once, but I'll listen. Also, please sign your comments with the --~~~~ shortcut or the related button on top of the editing menu. Thanks!
Contents |
general Bugs
- sometimes ScriptRoots get executed in Edit Mode
- Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
- Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
- DOF distribution of rendertargets is still '+' but should be 'x' or 'o'.
--fiezi 05:59, 20 June 2006 (MEST)
- Posing Editor Cube rotates in a different coordinate System than the bone it should rotate.
--fiezi 17:37, 10 July 2006 (CEST)
- Savegames cannotbe deleted right now
--fiezi 23:42, 19 July 2006 (MEST)
- Savegames missing PoseActor information in PoseNode
- Crash to Desktop when trying to hide Sequences after loading
- Camera Preview Window get fullscreen when clicking on Camera in lower right corner of the screen.
- Not enough feedback after saving (a new button with the just saved game/pose should appear)
- Camera cannot tilt when using ViewTarget
- Depth of field far tooo performance intensive! Do not use!
- Keyframes cannot be deleted properly
- DrawScale3D does not get saved
- No visual feedback on Cameras used in the Nodes when moving mouse over (cameras and pawns should be white when affected)
- Text Input starts blank most of the time, should start with old value
- SetPose Node lacks feedback on which pose it selects
- PawnRoots should propagate their pawn information so the user doesn't have to fill it in manually (e.g. SetPose Node)
- Head Rotation cannot be set in Pose editor
- Head snaps back to 0 when controlling with Pad and Posing at the same time
--fiezi 12:00, 25 July 2006 (MEST)
Version changelist
changelist V1310Alpha
- Fixed Voxel rotation
- Fixed lost attachents when restarting movie
- Fixed ListButtons should collapsing when clicking on other Listbuttons
- Fixed a bug where sometimes Buttons didn't work anymore
- Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths!
- Fixed setting Properties to "None" by clicking in the open.
- included first "paintable" Mouthpart (proof of concept) for VoxelEditor
- implemented a simple "talking" texture for the standard unreal pawn and fix the sorting bug
changelist V1320Beta
- Fixed Package naming convention
- included Actor Keyframing
- included Voxel Scaling
- reworked 2DCharacterEditor and 2D Face
- moved Camera DOF Settings to Node
- removed seperate Camera Tweening
- Fixed Main Menu environment Name Button is behaving strangely.
- Fixed 2DCharacterEditor Buttons behaving strangely
- Fixed creating a node with pressing the Right Mouse button renders it unuseable (Right Mouse Button is not used till V1400, when Actor selecting is introduced)
- Fixed RootNode tree-hiding
- Fixed PawnRoots not getting renamed with the BtnName PropertyButton
- included Buttonlist for SetPose Node
- included paintable VoxelMouth
- included scrolling buttons for Lists with more than 8 items
- Fixed Voxel- and 2D-Character creation Buttons not displaying the character names
- Fixed Using the right userini in MovieSandbox.bat
- included pressing escape to exit TextButtons or deSelect
- Fixed Bug in Button architecture that disabled Buttons
- included Buttons for scaling the Voxelbrush
- Fixed empty Save Arrays causing createNew Button to disappear
- Fixed Listbutton creating new Listbutton when Buttonlist is empty
- Fixed minor fixes to tooltips and Button Names
- included a new, hopefully better readable font
- Fixed 2D character saving bug
- Fixed flying out of world/through solid geometry in fly mode
changelist V1325Beta
- Fixed some Bugs in the savegame function
- Fixed Sequence Hiding Bug (Crash to Desktop)
- Fixed Depth of Field setting sucking too much performance