Bugs
From Moviesandbox
If you find a bug that's not mentioned in "general Bugs", please add it to the list. In the case you found a workaround for some nasty issue, you can add it to the "general workarounds" section. If you're not sure how to submit your bug or want to describe a more complex process, go to the Talk:Bugs page and explain. I don't have time to fix everything at once, but I'll listen. Also, please sign your comments with the --~~~~ shortcut or the related button on top of the editing menu. Thanks!
Contents |
general Bugs
- sometimes ScriptRoots get executed in Edit Mode
- Things don't spawn when Player is inside Geometry/BSP/outside world
- Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
- Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
- DOF distribution of rendertargets is still '+' but should be 'x' or 'o'.
--fiezi 05:59, 20 June 2006 (MEST)
- Posing Editor Cube rotates in a different coordinate System than the bone it should rotate.
--fiezi 17:37, 10 July 2006 (CEST)
Version changelist
changelist V1310Alpha
- Fixed Voxel rotation
- Fixed lost attachents when restarting movie
- Fixed ListButtons should collapsing when clicking on other Listbuttons
- Fixed a bug where sometimes Buttons didn't work anymore
- Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths!
- Fixed setting Properties to "None" by clicking in the open.
- included first "paintable" Mouthpart (proof of concept) for VoxelEditor
- implemented a simple "talking" texture for the standard unreal pawn and fix the sorting bug
changelist V1320Beta
- Fixed Package naming convention
- included Actor Keyframing
- included Voxel Scaling
- reworked 2DCharacterEditor and 2D Face
- moved Camera DOF Settings to Node
- removed seperate Camera Tweening
- Fixed: Main Menu environment Name Button is behaving strangely.
- Fixed: 2DCharacterEditor Buttons behaving strangely
- Fixed: creating a node with pressing the Right Mouse button renders it unuseable (Right Mouse Button is not used till V1400, when Actor selecting is introduced)
- Fixed: RootNode tree-hiding
- Fixed: PawnRoots not getting renamed with the BtnName PropertyButton
- included Buttonlist for SetPose Node
- included paintable VoxelMouth
- included scrolling buttons for Lists with more than 8 items
- Fixed: Voxel- and 2D-Character creation Buttons not displaying the character names
- Fixed: Using the right userini in MovieSandbox.bat
- included pressing escape to exit TextButtons or deSelect
- Fixed: Bug in Button architecture that disabled Buttons
- included Buttons for scaling the Voxelbrush