ToDo

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current Tasks

  • maybe nest Lipsyncing to LipsyncHead first
  • enable custom skeleton keys and Poses
  • apply LipsyncHead to skeletal Mesh (skinswapping/Bone compatibility)
  • "Movement Filter"/"Behavior" System
  • rewrite save-game code to allow for changes to the original Map
  • rewrite Mouse Code to allow for multiple selections
  • 3D and 2D Action nesting
  • Lipsync Object
  • Minimap support for complex action lists
  • Object UDP-out
  • better Input Recorder support

helper Application related

  • multiple Joystiq input to vvvv
  • then switch to C++ or Java
  • integrate the Unreal Package Tool[1], somehow.

future Tasks

  • Multiplayer support
  • seperate Animation and Pawn Editor
  • Animation *.bvh File support
  • Video recording support for 2D-Pawns and -Props
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Moviesandbox for UT2004