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Revision as of 09:42, 19 October 2006 by PersonTwoOneEightFour (Talk | contribs)
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MovieSandbox Questions

Hey Kirschner, Michael Lee from Georgia Tech here. First let me say that MovieSandbox has been a great tool thus far to play around with and I look forward to future progress.

For our puppet project we're trying to "rig" the Unreal pawns not unlike a true marionette puppet. In this sense we want to attach virtual strings to the end of the limbs of Unreal characters and based upon the way they're pulled to react appropriately. An example would be attaching a string to the end of an arm, pulling up would cause the arm to move up also. We were hoping that it would be possible to use the ragdoll physics in Unreal 2004 to achieve this sort of puppet movement.

As a general question though, do you think its possible to do by modifying MovieSandbox? Or is MovieSandbox not best-suited for this sort of modifying? Thanks.

--Mlee34 9 October 2006

Hi Michael, i guess you could do some sort of ragdoll character in Moviesandbox, but you would have to do it yourself. I can help you work your project into MSB, but it requires some more information concerning the way you want the user to interact with your character and how this should be setup in Moviesandbox. As for the ragdoll idea - you can lift bones through bonelifters and Impacts i think (i haven't looked into this in some time), but you could also program your own IK solver and use a standard unreal pawn and the Bonerotation function. It is up to you. It should also be possible to change any character's physics attributes so that they become a ragdoll. Can you give me some more information on how you want your character to be structured (which function do you want to implement, etc...)? That would help. --fiezi 11:42, 19 October 2006 (MEST)

Hello students of Georgia Tech

This is the starting page for your Moviesandbox WIKI area. Please feel free to put Links and Pages up as you wish. I'll also frequently drop by to see if i can answer questions that might arise.
Have fun!


--fiezi 22:56, 29 August 2006 (MEST)

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