Bugs

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If you find a bug that's not mentioned in "general Bugs", please add it to the list. If you're not sure how to submit your bug or want to describe a more complex process, go to the Talk:Bugs page and explain. I don't have time to fix everything at once, but I'll listen.

============= general Bugs =============
  • DOF setting for Camera doesn't get saved
  • creating a node with pressing the Right Mouse button renders it unuseable
  • no way to save more than 16 or so projects - need sidebars
  • ScriptRoots get executed in Edit Mode
  • Things don't spawn when Player is inside Geometry/BSP/outside world
  • Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
  • Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
  • Settexture: Text input will feed text into console if "t" is typed.Text Input: "R" character causes text to be fed to console input.
    • Workaround: In the User.ini, remove the command after "R=...". It's a key-binding issue that arises with your own ini file. Still working on the real fix though.
  • RootNode hiding doesn't work

============= changelist V1310Alpha =============
  • Fixed Voxel rotation
  • Fixed lost attachents when restarting movie
  • Fixed ListButtons should collapsing when clicking on other Listbuttons
  • Fixed a bug where sometimes Buttons didn't work anymore
  • Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths!
  • Fixed setting Properties to "None" by clicking in the open.
  • included first "paintable" Mouthpart (proof of concept) for VoxelEditor
  • implemented a simple "talking" texture for the standard unreal pawn and fix the sorting bug
============= changelist V1320Beta =============
  • fill in here
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