ToDo

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Contents

current Tasks

  • rewrite save-game code to allow for changes to the original Map
  • 3D and 2D Action nesting
  • Minimap support for complex action lists
  • split into three parts: character editor, animation editor, scene editor
  • nest character lipsyncing in character code, only channel as a property for lipsyncing
  • collision box around things should adjust to shape of things.
  • characters should be able to sit down (collision/physics wise)


  • 2D characters should have attachment option for head or should consist of a head and a body
  • same goes for 3D characters


  • Scene Editor Character Menu should relate to character editors


  • Every project should have its own characters and scenes


Character Editor

Voxel Editor

  • create and edit characters from small cubes
  • load/save individual parts - program a preview window for each part.
  • every MasterNode has the Bone's name as a Tag, so you can load individual parts and just replace the MasterNode

2D character Editor

  • should look like a flipbook with different places for each pic
  • fill in the necessary textures and have a preview of the character "in-engine"

3D character Editor

  • needs to incorporate head stuff.
  • two different skeletons
  •  ???

helper Application related

  • multiple Joystiq input to vvvv
  • then switch to C++ or Java
  • integrate the Unreal Package Tool[1], somehow.

future Tasks

  • Multiplayer support
  • seperate Animation and Pawn Editor
  • Animation *.bvh File support
  • Video recording support for 2D-Pawns and -Props
Personal tools
Moviesandbox for UT2004