ToDo

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Revision as of 18:32, 11 April 2011 by Fiezi (Talk | contribs)
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Moviesandbox has had a very under-the-radar pre-release with a couple of people telling me that it's still a bit rough around the edges. A couple of months and a lot of hard work later and Moviesandbox now has its public Version 0.5 release - for Mac and Windows.

Contents

Road to 1.0

I will try to get some funding through Kickstarter for a proper V1.0 release this summer, mostly to tackle some usability issues and to have some time for documentation and emprettyfying.

Interface changes:

  • grey-out all other objects but the currently selected drawing when in drawing mode
  • cut-off text that is too long to display nicely
  • make propertyButtons nice and non-text-entry-only
  • visualize node and UDP-Input connections
  • better grouping of objects
  • add gizmos for moving/rotating both objects and the scene-view
  • switch saving/loading to OS default dialogs
  • distribute extended functionality to right-click menus and inspectors
  • bounding boxes and better communication of selection and current drawing
  • adjustable text and menu colors/sizes
  • customizable interface via xml (colors, sizes, options, where stuff appears on screen, icons, etc...)
  • simple localization options
  • variable mouse-images for better communication of functionality
  • Node management functions (containers, minimap, etc.) (and maybe Node-manager window?)
  • full layer support, blending modes, better scene object management(icons for hiding/locking/parent-child relationships) and per-layer quality settings
  • particle select mode should be subset of select tool


Extended functionality:

  • add settings menu
  • add traditional menu-bar
  • add orbit-functionality and other ways of navigation to scene view
  • make curveable Grid and implement Grid-snap-to-view functionality
  • rotational objects and symmetrical drawing
  • pen-drawing (straight lines, polygonal lines)
  • brush draws primitives
  • custom brushes (particle chunks instead of individual particles)
  • copy paste selected particles
  • smoother drawing ( automatic closing of gaps)
  • cutting with planes (use grid to split things apart
  • auto-skin bones
  • push/pull particles for deformation
  • pre-fab skeletons
  • mix walk animations and IK
  • IK editor and 2D curve drawing
  • all properties timeline-able
  • save timeline state even if not turned into actions (for timeline-only setups)
  • maybe Undo/Redo in Action list (similar to photoshop)
  • export to movie
  • export to TGA sequence (alpha-as-depth and color, or multiple passes)
  • Kinect MoCap connection
  • video textures

Technical changes:

  • easier custom shader integration
  • integrate TouchOSC protocol
  • optimisations for renderer
  • move away from GLUT and do proper per-OS windowing
  • Intel OpenGL 2.0 fixes
  • robust COLLADA import/export
  • thorough integration of external tools such as AudioInput, processing/Arduino, Kinect, etc...
  • robust per-object alpha-blending
  • add collision detection (and implement physics and physics-shape editor)
  • add "if" node and "on collision" and the like, for rudimentary interactivity scripting
  • make code more modular and easier to extend
  • implement c++ plugin-system
  • c++ cross-plattform joystick/Multi-HID Input tool (currently C# based)


Infrastructural changes:

  • hide internal resources from asset viewers
  • rethink project structures, im-/exporting and sharing content
  • lots of documentation - not just videos
  • example code for processing, arduino, openFrameworks
  • examples with WiiMote, Arduino, Gametrak, joystick
  • in-App help menu and knowledge base


What I WILL NOT be focusing in the foreseeable future:

(although happy to support anyone else taking a shot!)

  • no scripting language
  • no OpenGL 1.4 compatibility renderer
  • no triangulated mesh editing capabilities
  • no OBJ, DXF, JPG, insert-your-format-of-choice im-/exporter
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Moviesandbox for UT2004