Node

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Contents

class Node

derived from: ListButton

Nodes are scripted actions that get called when a scene is playing.

Members:

NodeIO * nodeIn

A button that lets you click-select the previous Node, to which this node will be attached in a node tree.

NodeIO * nodeOut

A button that lets you click-select the next Node, to which this node will be attached in a node tree.

Node * childNode

The actual next Node that will be executed in the Node tree once this one is finished executing.

bool bInstant

If this Node is an instant executing node. Not used in code for now!

int nodeBranch

position of the node in the node tree. Is used for removing nodes and later, for loops.

Functions:


See also: Controller, NodeIO, ListButton

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