Action Index UT2k4
From Moviesandbox
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Moviesandbox Actions
In order to tell your characters what they should you, you use linked Actions. You can create Actions yourself if you know your way around UnrealScript. Refer to the Implementing your own Actions Tutorial on the Tutorial page to get an idea of the programming involved.
If you need an Action or feel that some Action might not work correctly, please leave a message at the Action Demands page.
Here you find an index of all the Actions that are availabe in Moviesandbox, followed by short descriptions:
ScriptRoot
creates a new ScriptRoot Node. everything attached to the ScriptRoot will be executed when you start playing the scene.
WaitForTimer
delays execution of the next action for x seconds.
TriggerEvent
triggers a specific Event. All WaitForEvent Nodes that wait for this event will then continue with the next Action.
TriggerActor
triggers a specific Actor. Only works with Actors that do something when triggered.
WaitForEvent
delays the next Action until the specified Event is triggered.
Move
tells a character to move to a specific point. Also specifies if the character should Walk (instead of Run) and where the character looks at while walking.
RotateTo
tells a character to rotate to a specific point. You also need to specify how much time you give the character to finish the rotation.
SetCamera
the View will switch to a specific Actor (usually a CameraActor). Also specifies Viewtarget and the Field of View (FOV).
SetPose
tells the character to take a specified Pose to be chosen from a list of poses created with the PoseEditor. Also specifies the time the character takes to get to that Pose.
SetProperty
Sets a specific Property (e.g. bHidden) for a specified Actor to a specified Value.
Command
executes a Console Command (e.g. exit).
BoneRotation
rotates a specified bone of a specified character. Still experimental!
changeSkin
changes the Skin in a specified slot of a specified Actor.
Jump
tells a character to perform a jump.
PlayAnim
tells the character to perform a canned animation.
PlaySound
plays a specified sound from soundpackage.soundname
Tween
moves AssignTo to TweenTarget in moveTime and rotates AssignTo to TweenTarget in rotTime.
new KeyInput
executes only one attached node when the Key with the number InputPort has been pressed. bRecording has no effect yet. To get information on key-numbering, just press a key and its number is displayed in the top-left corner of the screen in editing mode.
new UDPInput
executes only one attached node when a data package has been received at Port number InputPort bRecording has no effect yet.