Bugs
From Moviesandbox
(Difference between revisions)
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- | + | <h2>Known Issues: </h2> | |
- | + | ||
- | <h2> | + | |
A list of smaller and bigger things that need to be done. | A list of smaller and bigger things that need to be done. | ||
* "click here to register" on the wiki is a dead link. | * "click here to register" on the wiki is a dead link. | ||
* loading a scene with missing mesh references causes CTD | * loading a scene with missing mesh references causes CTD | ||
- | * iMac with GeForce 8800GS has strange framerate and lighting issues | ||
* Intel Media Accelerator Graphics cards either crash or don't display geometry despite support for OpenGL 2.1 | * Intel Media Accelerator Graphics cards either crash or don't display geometry despite support for OpenGL 2.1 | ||
- | * creating a new drawing does not automatically save the previous one - can lead to lost data! | ||
- | * select Drawing when no prior drawing is present does CTD | ||
* merging two drawing does not work if they are both the same mesh! | * merging two drawing does not work if they are both the same mesh! | ||
- | * image import list skewed - scrollbar is way off. | ||
* PerformAction does not stop after hitting play again | * PerformAction does not stop after hitting play again | ||
* duplicating of skeletalActor with bones does not work, leads to CTD | * duplicating of skeletalActor with bones does not work, leads to CTD | ||
- | * | + | * ViewportGizmo gives strange distance results on click |
- | * | + | * combine drawings not implemented but in menu |
- | * | + | * split drawing not implemented but in menu |
- | + | * font size too small, cursor hard to see | |
- | + | ||
- | * | + | |
- | + | ||
- | + | ||
* userPopUp does not close if bad mesh is loaded | * userPopUp does not close if bad mesh is loaded | ||
- | * setBase does not take old position into account (position changes after rebasing) | ||
- | * timeline add should add selected, no? | ||
* unclear distinction between "PerformAction" and "SetAnimation" | * unclear distinction between "PerformAction" and "SetAnimation" | ||
* SetAnimation does not stop after scene stops - unless it does sometimes... | * SetAnimation does not stop after scene stops - unless it does sometimes... | ||
* actionlist goes a bit bonkers when too many actions added | * actionlist goes a bit bonkers when too many actions added | ||
- | * pickActor Button should auto-select first selected actor | ||
- | * pickActor Button should change mouse cursor to reflect if we actually await picking or have already chosen! | ||
<h2>Version changelist:</h2> | <h2>Version changelist:</h2> | ||
+ | |||
+ | <h3>changelist nightly build 12.03</h3> | ||
+ | * fixed bug in move/rotate | ||
+ | * prepared drawing with meshes | ||
+ | * added "View" menu to menubar | ||
+ | * fixed sliderButton rendering | ||
+ | * fixed ViewportGizmo rendering | ||
+ | * added "z-Distance check" when holding Shift key in Skinning Tool | ||
+ | * implemented brush intensity in skinning | ||
+ | * added preview in brushinspector for brush size and intensity | ||
+ | * fixed LayerInspector Tab switching | ||
+ | * added mouseOver highlighting for layerinspector | ||
+ | * removed gizmo from grid and ground | ||
+ | * made grid un-clickable (can still be selected in helpers menu) | ||
+ | * changed the way right-click actor-menu rotate/move works - now more in line with how navigation works | ||
+ | * removed mouse warping in all version to make more tablet friendly | ||
+ | * added bWarpMouse to config.xml - set to 1 to re-enable mouse warping | ||
+ | |||
+ | <h3>changelist nightly build 12.02</h3> | ||
+ | * fixed window scaling funkyness | ||
+ | |||
+ | |||
+ | <h3> [...] </h3> | ||
<h3>changelist 0.51</h3> | <h3>changelist 0.51</h3> | ||
Line 73: | Line 82: | ||
* fixed numerous small renderer OpenGL Errors | * fixed numerous small renderer OpenGL Errors | ||
* fixed connection lines not showing up on nodes | * fixed connection lines not showing up on nodes | ||
+ | |||
+ | if you're looking for the UT2004 bugs page, please go to [[UT2004 bugs]]. This is now the bugs page for the OpenSource version of moviesandbox. Bug updates will be released after the first version has been made public. | ||
+ | --[[User:Fiezi|Fiezi]] 11:04, 2 April 2009 (MEST) |
Revision as of 22:53, 4 December 2011
Contents |
Known Issues:
A list of smaller and bigger things that need to be done.
- "click here to register" on the wiki is a dead link.
- loading a scene with missing mesh references causes CTD
- Intel Media Accelerator Graphics cards either crash or don't display geometry despite support for OpenGL 2.1
- merging two drawing does not work if they are both the same mesh!
- PerformAction does not stop after hitting play again
- duplicating of skeletalActor with bones does not work, leads to CTD
- ViewportGizmo gives strange distance results on click
- combine drawings not implemented but in menu
- split drawing not implemented but in menu
- font size too small, cursor hard to see
- userPopUp does not close if bad mesh is loaded
- unclear distinction between "PerformAction" and "SetAnimation"
- SetAnimation does not stop after scene stops - unless it does sometimes...
- actionlist goes a bit bonkers when too many actions added
Version changelist:
changelist nightly build 12.03
- fixed bug in move/rotate
- prepared drawing with meshes
- added "View" menu to menubar
- fixed sliderButton rendering
- fixed ViewportGizmo rendering
- added "z-Distance check" when holding Shift key in Skinning Tool
- implemented brush intensity in skinning
- added preview in brushinspector for brush size and intensity
- fixed LayerInspector Tab switching
- added mouseOver highlighting for layerinspector
- removed gizmo from grid and ground
- made grid un-clickable (can still be selected in helpers menu)
- changed the way right-click actor-menu rotate/move works - now more in line with how navigation works
- removed mouse warping in all version to make more tablet friendly
- added bWarpMouse to config.xml - set to 1 to re-enable mouse warping
changelist nightly build 12.02
- fixed window scaling funkyness
[...]
changelist 0.51
- fixed screwed animation for objects' base transforms (location/rotation)
- fixed scrubber starts at wrong point in timeline
- fixed no way to select bones when creating them - right clicking now does this
- shadowing seems off in skeletal shader ( fixed in 0.5)
- fixed re-selecting skinning tool after closing boneWidget resetting all bones to 0,0,0
changelist V0.5
- better stability
- so many things, I lost track.
changelist V376
- implemented particleSelectTool
- implemented rudimentary Normal choices for drawings
- played around with vertexIDs, but decided to leave that out for now
- implemented InspectorManager (closing inspector windows when opening another one)
- fixed crash in loading spriteMeshes
- converted sticky to BASE64 format
changelist V370
- fixed Background Texture
- fixed Background not being cleared when not in lighting mode
changelist V369
- added blinking cursor to textinput
- added proper Background to Inspectors (no more "click throughs")
- fixed numbers in timeline not working.
- fixed scaling not being saved properly
changelist V368
- updated XCode project
changelist V367
- separated drawing shader from color shader
- which fixed invisible lights and other standard objects
- fixed bug that crashes MSB when clicking on bone widget without drawing
- fixed keyInput not working
- added checkOpenGLError() to renderer
- fixed numerous small renderer OpenGL Errors
- fixed connection lines not showing up on nodes
if you're looking for the UT2004 bugs page, please go to UT2004 bugs. This is now the bugs page for the OpenSource version of moviesandbox. Bug updates will be released after the first version has been made public. --Fiezi 11:04, 2 April 2009 (MEST)