ToDo
From Moviesandbox
(Difference between revisions)
Line 3: | Line 3: | ||
I will try to get some funding through Kickstarter for a proper V1.0 release this summer, mostly to tackle some usability issues and to have some time for documentation and emprettyfying. | I will try to get some funding through Kickstarter for a proper V1.0 release this summer, mostly to tackle some usability issues and to have some time for documentation and emprettyfying. | ||
- | <h3> | + | <h3>Interface changes:</h3> |
- | + | * grey-out all other objects but the currently selected drawing when in drawing mode | |
* make propertyButtons nice and non-text-entry-only | * make propertyButtons nice and non-text-entry-only | ||
+ | * visualize node and UDP-Input connections | ||
+ | * better grouping of objects | ||
* add gizmos for moving/rotating both objects and the scene-view | * add gizmos for moving/rotating both objects and the scene-view | ||
+ | * switch saving/loading to OS default dialogs | ||
+ | * distribute extended functionality to right-click menus and inspectors | ||
+ | * bounding boxes and better communication of selection and current drawing | ||
+ | * adjustable text and menu sizes | ||
+ | * customizable interface via xml | ||
+ | * simple localization options | ||
+ | * variable mouse-images for better communication | ||
+ | of functionality | ||
+ | * Node management functions (containers, minimap, etc.) (and maybe Node-manager window?) | ||
+ | * full layer support, blending modes, better scene object management(icons for hiding) and per-layer quality settings | ||
+ | * particle select mode should be subset of select tool | ||
+ | |||
+ | <h3>Extended functionality:</h3> | ||
* add settings menu | * add settings menu | ||
* add traditional menu-bar | * add traditional menu-bar | ||
- | * switch saving/loading to OS default dialogs | ||
* add orbit-functionality and other ways of navigation to scene view | * add orbit-functionality and other ways of navigation to scene view | ||
- | * set up extended functionality in right-click menus and inspectors | ||
* make curveable Grid and implement Grid-snap-to-view functionality | * make curveable Grid and implement Grid-snap-to-view functionality | ||
* rotational objects and symmetrical drawing | * rotational objects and symmetrical drawing | ||
* pen-drawing (straight lines, polygonal lines) | * pen-drawing (straight lines, polygonal lines) | ||
* brush draws primitives | * brush draws primitives | ||
+ | * custom brushes (particle chunks instead of individual particles) | ||
+ | * copy paste selected particles | ||
* smoother drawing ( automatic closing of gaps) | * smoother drawing ( automatic closing of gaps) | ||
- | * | + | * cutting with planes (use grid to split things apart |
- | * | + | * auto-skin bones |
- | * | + | * pre-fab skeletons |
- | * | + | * mix walk animations and IK |
- | * | + | * IK editor and 2D curve drawing |
- | * | + | * all properties timeline-able |
- | * | + | * save timeline state even if not turned into actions (for timeline-only setups) |
- | * | + | * maybe Undo/Redo in Action list (similar to photoshop) |
- | * | + | |
+ | |||
+ | <h3>Technical changes:</h3> | ||
+ | * easier custom shader integration | ||
+ | * integrate TouchOSC protocol | ||
* optimisations for renderer | * optimisations for renderer | ||
* move away from GLUT and do proper per-OS windowing | * move away from GLUT and do proper per-OS windowing | ||
- | * | + | * Intel OpenGL 2.0 fixes |
+ | * robust COLLADA import/export | ||
+ | * thorough integration of external tools such as AudioInput, processing/Arduino, Kinect, etc... | ||
+ | * robust per-object alpha-blending | ||
- | <h3> | + | <h3>Infrastructural changes:</h3> |
* hide internal resources from asset viewers | * hide internal resources from asset viewers | ||
* rethink project structures, im-/exporting and sharing content | * rethink project structures, im-/exporting and sharing content | ||
- | * | + | * lots of documentation - not just videos |
+ | * example code for processing, arduino, openFrameworks | ||
+ | * in-App help menu and knowledge base |
Revision as of 18:05, 11 April 2011
Moviesandbox has had a very under-the-radar pre-release with a couple of people telling me that it's still a bit rough around the edges. A couple of months and a lot of hard work later and Moviesandbox now has its public Version 0.5 release - for Mac and Windows.
I will try to get some funding through Kickstarter for a proper V1.0 release this summer, mostly to tackle some usability issues and to have some time for documentation and emprettyfying.
Contents |
Interface changes:
- grey-out all other objects but the currently selected drawing when in drawing mode
- make propertyButtons nice and non-text-entry-only
- visualize node and UDP-Input connections
- better grouping of objects
- add gizmos for moving/rotating both objects and the scene-view
- switch saving/loading to OS default dialogs
- distribute extended functionality to right-click menus and inspectors
- bounding boxes and better communication of selection and current drawing
- adjustable text and menu sizes
- customizable interface via xml
- simple localization options
- variable mouse-images for better communication
of functionality
- Node management functions (containers, minimap, etc.) (and maybe Node-manager window?)
- full layer support, blending modes, better scene object management(icons for hiding) and per-layer quality settings
- particle select mode should be subset of select tool
Extended functionality:
- add settings menu
- add traditional menu-bar
- add orbit-functionality and other ways of navigation to scene view
- make curveable Grid and implement Grid-snap-to-view functionality
- rotational objects and symmetrical drawing
- pen-drawing (straight lines, polygonal lines)
- brush draws primitives
- custom brushes (particle chunks instead of individual particles)
- copy paste selected particles
- smoother drawing ( automatic closing of gaps)
- cutting with planes (use grid to split things apart
- auto-skin bones
- pre-fab skeletons
- mix walk animations and IK
- IK editor and 2D curve drawing
- all properties timeline-able
- save timeline state even if not turned into actions (for timeline-only setups)
- maybe Undo/Redo in Action list (similar to photoshop)
Technical changes:
- easier custom shader integration
- integrate TouchOSC protocol
- optimisations for renderer
- move away from GLUT and do proper per-OS windowing
- Intel OpenGL 2.0 fixes
- robust COLLADA import/export
- thorough integration of external tools such as AudioInput, processing/Arduino, Kinect, etc...
- robust per-object alpha-blending
Infrastructural changes:
- hide internal resources from asset viewers
- rethink project structures, im-/exporting and sharing content
- lots of documentation - not just videos
- example code for processing, arduino, openFrameworks
- in-App help menu and knowledge base