ToDo

From Moviesandbox

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Line 12: Line 12:
* switch saving/loading to OS default dialogs
* switch saving/loading to OS default dialogs
* add orbit-functionality and other ways of navigation to scene view
* add orbit-functionality and other ways of navigation to scene view
 +
* set up extended functionality in right-click menus and inspectors
* make curveable Grid and implement Grid-snap-to-view functionality
* make curveable Grid and implement Grid-snap-to-view functionality
* rotational objects and symmetrical drawing
* rotational objects and symmetrical drawing
Line 29: Line 30:
* move away from GLUT and do proper per-OS windowing
* move away from GLUT and do proper per-OS windowing
* integrate TouchOSC protocol
* integrate TouchOSC protocol
 +
 +
And more structural changes:
 +
* hide internal resources from asset viewers
 +
* rethink project structures, im-/exporting and sharing content
 +
* easier custom shader integration

Revision as of 14:54, 11 April 2011

Moviesandbox has had a very under-the-radar pre-release with a couple of people telling me that it's still a bit rough around the edges. A couple of months and a lot of hard work later and Moviesandbox now has its public Version 0.5 release - for Mac and Windows.

I will try to get some funding through Kickstarter for a proper V1.0 release this summer, mostly to tackle some usability issues and to have some time for documentation and emprettyfying.

For Version 1.0, the following additions are planned: (in no specific order)

  • make propertyButtons nice and non-text-entry-only
  • add gizmos for moving/rotating both objects and the scene-view
  • add settings menu
  • add traditional menu-bar
  • switch saving/loading to OS default dialogs
  • add orbit-functionality and other ways of navigation to scene view
  • set up extended functionality in right-click menus and inspectors
  • make curveable Grid and implement Grid-snap-to-view functionality
  • rotational objects and symmetrical drawing
  • pen-drawing (straight lines, polygonal lines)
  • brush draws primitives
  • smoother drawing ( automatic closing of gaps)
  • bounding boxes and better communication of selection and current drawing
  • adjustable text and menu sizes
  • simple localisation options
  • Intel OpenGL 2.0 fixes
  • variable mouse-images for better functionality communication
  • lots of documentation
  • thorough integration of external tools such as AudioInput, processing/Arduino, Kinect, etc...
  • better scene object management
  • Node management functions (containers, etc.)
  • optimisations for renderer
  • move away from GLUT and do proper per-OS windowing
  • integrate TouchOSC protocol

And more structural changes:

  • hide internal resources from asset viewers
  • rethink project structures, im-/exporting and sharing content
  • easier custom shader integration
Personal tools
Moviesandbox for UT2004