Bugs
From Moviesandbox
(Difference between revisions)
Line 8: | Line 8: | ||
<h2>Version changelist</h2> | <h2>Version changelist</h2> | ||
+ | <h3>changelist V376</h3> | ||
+ | * implemented particleSelectTool | ||
+ | * implemented rudimentary Normal choices for drawings | ||
+ | * played around with vertexIDs, but decided to leave that out for now | ||
+ | * implemented InspectorManager (closing inspector windows when opening another one) | ||
+ | * fixed crash in loading spriteMeshes | ||
+ | * converted sticky to BASE64 format | ||
+ | |||
<h3>changelist V370</h3> | <h3>changelist V370</h3> | ||
* fixed Background Texture | * fixed Background Texture |
Revision as of 20:02, 13 September 2010
if you're looking for the UT2004 bugs page, please go to UT2004 bugs. This is now the bugs page for the OpenSource version of moviesandbox. Bug updates will be released after the first version has been made public. --Fiezi 11:04, 2 April 2009 (MEST)
Contents |
Bugs prerelease
- timeline bug - moving keyframes when animating grid results in weird rotation of grid
- will not work on graphics cards that do not support OpenGL 2.0
Version changelist
changelist V376
- implemented particleSelectTool
- implemented rudimentary Normal choices for drawings
- played around with vertexIDs, but decided to leave that out for now
- implemented InspectorManager (closing inspector windows when opening another one)
- fixed crash in loading spriteMeshes
- converted sticky to BASE64 format
changelist V370
- fixed Background Texture
- fixed Background not being cleared when not in lighting mode
changelist V369
- added blinking cursor to textinput
- added proper Background to Inspectors (no more "click throughs")
- fixed numbers in timeline not working.
- fixed scaling not being saved properly
changelist V368
- updated XCode project
changelist V367
- separated drawing shader from color shader
- which fixed invisible lights and other standard objects
- fixed bug that crashes MSB when clicking on bone widget without drawing
- fixed keyInput not working
- added checkOpenGLError() to renderer
- fixed numerous small renderer OpenGL Errors
- fixed connection lines not showing up on nodes