ToDo
From Moviesandbox
(Difference between revisions)
Line 4: | Line 4: | ||
<h2>2000Beta </h2> | <h2>2000Beta </h2> | ||
- | someone out there: | + | <h3>someone out there:</h3> |
* conversion to Linux | * conversion to Linux | ||
* conversion to Mac | * conversion to Mac | ||
- | Chris: | + | <h3>Chris:</h3> |
* Texture Compression | * Texture Compression | ||
* Texture Mip-Mapping | * Texture Mip-Mapping | ||
Line 16: | Line 16: | ||
- | Friedrich: | + | <h3>Friedrich:</h3> |
* mesh browser | * mesh browser | ||
* skeletalmesh browser | * skeletalmesh browser | ||
Line 22: | Line 22: | ||
* COLLADA animation loading | * COLLADA animation loading | ||
* Animation sequencer / editor / recorder | * Animation sequencer / editor / recorder | ||
+ | * sync node - making things wait for each other - different from events! | ||
* more node logic | * more node logic | ||
* ragdoll to animation conversion (or inverse kinematics solver) | * ragdoll to animation conversion (or inverse kinematics solver) |
Revision as of 12:11, 4 April 2009
This is the general Roadmap for Moviesandbox development.
Version 1390 was the final release for UT2004. From then on, we'll be developing Moviesandbox as an OpenSource software with its own Renderer, starting from version 2000Beta.
Contents |
2000Beta
someone out there:
- conversion to Linux
- conversion to Mac
Chris:
- Texture Compression
- Texture Mip-Mapping
- VideoTextures
- mesh creation tools (extruder, box tool, etc...) from drawings
Friedrich:
- mesh browser
- skeletalmesh browser
- COLLADA texture loading
- COLLADA animation loading
- Animation sequencer / editor / recorder
- sync node - making things wait for each other - different from events!
- more node logic
- ragdoll to animation conversion (or inverse kinematics solver)
- drawings / mesh primitives saveable as COLLADA meshes
version 2000 and up will be released as OpenSource software with its own renderer.