ToDo
From Moviesandbox
(Difference between revisions)
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* conversion to Linux | * conversion to Linux | ||
* conversion to Mac | * conversion to Mac | ||
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Chris: | Chris: | ||
* Texture Compression | * Texture Compression | ||
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* VideoTextures | * VideoTextures | ||
* mesh creation tools (extruder, box tool, etc...) from drawings | * mesh creation tools (extruder, box tool, etc...) from drawings | ||
- | + | </p> | |
Friedrich: | Friedrich: | ||
* mesh browser | * mesh browser |
Revision as of 14:51, 3 April 2009
This is the general Roadmap for Moviesandbox development.
Version 1400 is considered the final release right now. From then on, i'll be releasing updates more sporadically, depending on personal and community demand.
Once 1400 is reached i will be evaluating a port to the next iteration of the Unreal Engine.
2000Beta
someone out there:
- conversion to Linux
- conversion to Mac
Chris:
- Texture Compression
- Texture Mip-Mapping
- VideoTextures
- mesh creation tools (extruder, box tool, etc...) from drawings
Friedrich:
- mesh browser
- skeletalmesh browser
- COLLADA texture loading
- COLLADA animation loading
- Animation sequencer / editor / recorder
- more node logic
- ragdoll to animation conversion (or inverse kinematics solver)
- drawings / mesh primitives saveable as COLLADA meshes
version 2000 and up will be released as OpenSource software with its own renderer.
1400Beta goals
- bugfixes according to community support
- easy import/export for Poses, characters, Props, etc. (e.g. no ini-editing)
- stronger integration with C# toolsets
- DIY MoCap Tool Support
things on the list
- Automated VoxelPawn creation
- Animation Editor instead of just simple poses
- implementing a motion recorder for playback of recorded puppeteering