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- | If you find a bug that's not mentioned in "general Bugs", please add it to the list.
| + | if you're looking for the UT2004 bugs page, please go to [[UT2004 bugs]]. This is now the bugs page for the OpenSource version of moviesandbox. Bug updates will be released after the first version has been made public. |
- | In the case you found a workaround for some nasty issue, you can add it to the "general workarounds" section.
| + | --[[User:Fiezi|Fiezi]] 11:04, 2 April 2009 (MEST) |
- | If you're not sure how to submit your bug or want to describe a more complex process, go to the [[Talk:Bugs]] page and explain. I don't have time to fix everything at once, but I'll listen.
| + | |
- | Also, please sign your comments with the <nowiki>--~~~~</nowiki> shortcut or the related button on top of the editing menu. Thanks!
| + | |
- | | + | |
- | <h2> known Bugs v1390 beta</h2>
| + | |
- | * Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
| + | |
- | * Posing Editor Cube rotates in a different coordinate System than the bone it should rotate.
| + | |
- | * Camera cannot tilt when using ViewTarget
| + | |
- | * mysterious black empty Node appears in some occasions after loading
| + | |
- | * the Pad button is buggy and works for all characters at the same time
| + | |
- | * clicking on the "Advanced" button when in Fullscreen mode will crash Moviesandbox
| + | |
- | * 2DPawn Animations buggy
| + | |
- | * drawings can have a maximum of 4096 particles
| + | |
- | * Localisation Bug - True/False values don't work in non-english versions!
| + | |
- | * RenderToDisk function only works in windowed mode - thanks Dxvid!
| + | |
- | * Drawings cannot be linked to a projector and attached to aspecific Actor Bone at the same time
| + | |
- | * weird behaviour in high framerates (drawing and Mouse-Sensitivity related)
| + | |
- | * spritePawns disappear after starting movie once
| + | |
- | | + | |
- | <h2> Version changelist </h2>
| + | |
- | ===== changelist V1390 =====
| + | |
- | * fixed white dots on joints in VoxelPawn
| + | |
- | * implemented some DOF tweaks and a shutter effect (via .ini values)
| + | |
- | * fixed jerky movement of camera when UDP-controlling and having a look-target
| + | |
- | * implemented Graphics Tablet feature Button
| + | |
- | * implemented additional "SetProp" Node functionality (+ and - adds to Location/Rotation)
| + | |
- | * implemented relative drawing movement in pen Widget (hold shift when clicking on the ruler-move button)
| + | |
- | * added FX/Filter Widget
| + | |
- | * added DrawStyle functionality to drawings (hardcode broken though)
| + | |
- | * fixed weird drawings loading bug
| + | |
- | * DOF distribution of rendertargets is now 'o' (better looking with better performance!)
| + | |
- | * fixed: creating a Camera with the "k" key can put you outside geometry
| + | |
- | * fixed MSBSpriteActor
| + | |
- | * added walking and turning to MSBPuppet
| + | |
- | * added grabbing to MSBPuppet
| + | |
- | * fixed MSBPuppet Reset and Load
| + | |
- | * new KAsset for MSBPuppet
| + | |
- | * added DIY MoCap suit implementation (Alpha stage!) - see http://www.massage-me.at/puppeteer
| + | |
- | | + | |
- | ===== changelist V1380 =====
| + | |
- | * added gametrak input-control to drawings
| + | |
- | * fixed rotation bug from 1375 patch
| + | |
- | * implemented trace-tool for characters and drawings and added resolution (now up to 256x256)
| + | |
- | * fixed all save-lists not updating correctly
| + | |
- | * removed right-click context menu and red marker when pen-widget is open
| + | |
- | * more stable drawing code
| + | |
- | * added projector(decal)-linking to particles
| + | |
- | * really fixed attach button
| + | |
- | * savegames can now be deleted form the savegame list (data is not deleted - can be reinserted into the MSBCode.ini)
| + | |
- | * fixed Pawn scaling
| + | |
- | | + | |
- | ===== changelist V1375Patch =====
| + | |
- | * removed camera preview window (will return soon)
| + | |
- | * fixed attach button
| + | |
- | * removed debug text when playing
| + | |
- | * added a grid for rotation
| + | |
- | * fixed scaling (removed scaling for characters)
| + | |
- | * added a 'Hide' Node
| + | |
- | * included more complex skeleton (thanks aga!)
| + | |
- | * added paintable mouth and lipsyncing (through consolecommand "switchmouth"- alpha stage!)
| + | |
- | * added a button to change the MouseSensitivity and Resolution
| + | |
- | * fixed painting in VoxelEditor hovering over grid
| + | |
- | * included debugText in VoxelEditor telling you which bone you're painting on (thanks Kate!)
| + | |
- | * fixed Bon Blocks not displaying correctly after loading a character
| + | |
- | * fixed particle-z problem (or at least changed it)
| + | |
- | | + | |
- | ===== changelist V1370Beta =====
| + | |
- | * fixed MiniMap movement Bug (minimap only moved half the speed of the mouse cursor)
| + | |
- | * added icons to most buttons
| + | |
- | * rewrote the voxeleditor for greatly increased performance - now using particles instead of actors
| + | |
- | * switched mouse buttons for nodes - left button will grab/release node, right button gets the menu
| + | |
- | * fixed save-lists not updating with the new saves unless menu was closed.
| + | |
- | * PoseEditor is a separate toolstrip now to make posing a lot easier
| + | |
- | * implemented the pen toolstrip to create props
| + | |
- | * implemented the puppet list to create Ragdoll-Puppets from all voxelcharacters - works only with a GameTrak device
| + | |
- | * fixed tweens sometimes not resetting properly
| + | |
- | * fixed selection boxes still visible when playing
| + | |
- | * fixed crash when doing loops
| + | |
- | * many smaller fixes
| + | |
- | | + | |
- | ===== changelist V1360Beta =====
| + | |
- | * added Command Line options "?LoadMSB=<SceneName>" and "?InstantRun"
| + | |
- | * added Ragdoll Marionette
| + | |
- | * added support for WiiMote
| + | |
- | * fixed VR Camera and overall GameTrak implementation
| + | |
- | * fixed 'Next' and 'Prev' Button Bug for Poses and Voxel Parts
| + | |
- | * reorganised saving and loading to support importing and exporting
| + | |
- | * included a conversion tool for old saves
| + | |
- | * highly improved Text readability
| + | |
- | * added Maya-like Button distribution when mouse-right-clicking
| + | |
- | * LevelName now selectable with a list
| + | |
- | * added a warningmessage Window and a couple of warning messages if things go wrong
| + | |
- | * converted Audio Input from vvvv to C# and included direct audio recording
| + | |
- | * Camera Preview Window now bigger and always in lower right corner of the screen
| + | |
- | * lots of minor code changes to improve stability
| + | |
- | * VoxelEditor fixes:
| + | |
- | ** rewrote ColorSelect and Mouth creation Buttons (and some more)
| + | |
- | ** added ColorPalette functionality
| + | |
- | ** restructured appearance and Button setup
| + | |
- | ** added clickable VoxelShader support (no Magic words anymore)
| + | |
- | ** added two VoxelShaders - Brush and Self (working Titles)
| + | |
- | ** VoxelShaders now individual per-Bone and VoxelShaderProperties can be changed graphically
| + | |
- | ** added scale/translation/rotation of individual Bone to VoxelEditor
| + | |
- | ** fixed PoseEditor in VoxelEditor - now works as in SceneEditor
| + | |
- | ** added UDP support for Bone Rotation (external Tool is in the works)
| + | |
- | ** VoxelPawn in VoxelEditor will preview Lipsyncing on channel 1
| + | |
- | * implemented MiniMap in top-right corner of the SceneEditor - leftClick and drag to move
| + | |
- | * fixed Bug where contextMenu would spawn Actors at the location of the 2nd Mouseclick rather than the 1st
| + | |
- | * fixed 2DCharacter loading in 2DCharacter Editor
| + | |
- | | + | |
- | ===== changelist V1350Beta =====
| + | |
- | * fixed the need to hit Del instead of Backspace in Textbuttons
| + | |
- | * implemented "SetAnimSet" functionality to swap animationsets (e.g. use UT anims for walking)
| + | |
- | * some Code refinements (implemented PropertyButtonComplex for lists within Properties)
| + | |
- | * implemented smooth Tweening/keyframing Code and moved from Velocity to Time Input
| + | |
- | ** This makes the Tweening Nodes not recognize old Values anymore! Please update all Tweening nodes accordingly and re-save!
| + | |
- | * fixed a bug where RootNodes wouldn't attach to its Pawn
| + | |
- | * fixed some Interface Issues with Deleting
| + | |
- | * implemented Container Nodes for structuring more complex shots
| + | |
- | * completely rewrote helper applicatitons
| + | |
- | ** moved from vvvv to C#
| + | |
- | ** included a Tracer application for the Voxeleditor
| + | |
- | ** included support for the Gametrak input device as camera interface
| + | |
- | ** included simpler USB joystiq support
| + | |
- | | + | |
- | ===== changelist V1340Beta =====
| + | |
- | * implemented access to all Unreal Characters, including custom community characters.
| + | |
- | * fixed Prop Actor saving content.
| + | |
- | * implemented Actor Keyframe Highlighting
| + | |
- | * fixed Actor Highlighting
| + | |
- | * fixed Voxelprops displaying saved names
| + | |
- | * fixed Voxelprops saving
| + | |
- | * fixed weird Node behavior when in standard Unreal Levels
| + | |
- | * implemented select/multi-select and multi-move/rotate for actors
| + | |
- | * implemented a layer between Interface and 3D world for better text readability
| + | |
- | * implemented custom context menu when right clicking on open space
| + | |
- | * fixed deleting Keyframes
| + | |
- | * fixed Node Linking Out-In
| + | |
- | * fixed hiding/showing nodes if a loop is present
| + | |
- | * some Interface changes
| + | |
- | | + | |
- | ===== changelist V1335Beta =====
| + | |
- | * Fixed small interface adjustment Bugs
| + | |
- | * removed Head from 2DCharacterEditor
| + | |
- | * Changed some of the interface of the Voxeleditor
| + | |
- | * implemented MSBActor Wrapper for non MSB Classes
| + | |
- | * Fixed Tween interpolation code - now interpolates linear
| + | |
- | * Fixed ScriptRoot still being executed even thought Movie has been stopped
| + | |
- | * implemented "Fill" function in Voxeleditor
| + | |
- | * implemented better brush navigation in Voxeleditor
| + | |
- | * implemented a simple loading screen
| + | |
- | * fixed Pad Pose saving
| + | |
- | * fixed Keybinding triggering when typing
| + | |
- | * implemented simple Voxelshader support
| + | |
- | * implemented Decals
| + | |
- | * implemented shortcut "K" for spawning a Camera
| + | |
- | * implemented "possess" property to fly around with a camera
| + | |
- | * changed number of overlays rendered for DoF from 9 to 5 for better performance
| + | |
- | * fixed ScriptRoot execution bug
| + | |
- | | + | |
- | ===== changelist V1331Beta =====
| + | |
- | * Fixed accidental Package referencing
| + | |
- | | + | |
- | ===== changelist V1330Beta =====
| + | |
- | * Fixed VoxelEditor Loading Bug
| + | |
- | * Fixed Saving/Loading and Character referencing
| + | |
- | * implemented Saving hidden branches
| + | |
- | * Fixed Collisionsize on Pawns
| + | |
- | * Fixed blank Textinput field
| + | |
- | * Fixed SetPose Node feedback
| + | |
- | * Fixed simple Node selection feedback (Cameras, etc)
| + | |
- | * Fixed some "Accessed None"'s when scaling a character
| + | |
- | * implemented: now saves last known Camera position
| + | |
- | * Fixed cleanup after deleting Pawns and Actors
| + | |
- | * Fixed "bFirstStart" - now autosensing
| + | |
- | * Changed some coloring for Cameras and Keyframes
| + | |
- | * implemented "Voxelshaders"
| + | |
- | * implemented basic Decals
| + | |
- | * Fixed scaling gridsize when scaling BlockBrush
| + | |
- | * Fixed BlockBrush deletion now more forgiving
| + | |
- | * implemented interface changes
| + | |
- | | + | |
- | ===== changelist V1325Beta =====
| + | |
- | * Fixed some Bugs in the savegame function, including the missing PoseActor in SetPose Node
| + | |
- | * Fixed Sequence Hiding Bug (Crash to Desktop)
| + | |
- | * Fixed Depth of Field setting sucking too much performance
| + | |
- | * Fixed Voxeleditor Cube so that 4 small Cubes are now 1 big Cube, position wise
| + | |
- | * Fixed Saving for Parts, Voxel- and 2D-Characters
| + | |
- | * Fixed Voxel Rotation to match Joint Rotation (no more "holes" between Voxels)
| + | |
- | * Fixed saving Actor and Pawn Scaling
| + | |
- | * Fixed PoseEditor being unable to set Head rotation
| + | |
- | * Fixed Camera Preview window going fullscreen when Camera is in lower right corner of the screen
| + | |
- | * Fixed CollisionHeight scaling with Scale Button
| + | |
- | * Fixed MovieSandboxMainMenuGame now no longer called MovieSandboxgame in UT Gametype select screen
| + | |
- | * Fixed Button scaling in Main Menu
| + | |
- | * Fixed Keyframes being visible when Scene is running
| + | |
- | | + | |
- | ===== changelist V1320Beta=====
| + | |
- | * Fixed Package naming convention
| + | |
- | * included Actor Keyframing
| + | |
- | * included Voxel Scaling
| + | |
- | * reworked 2DCharacterEditor and 2D Face
| + | |
- | * moved Camera DOF Settings to Node
| + | |
- | * removed seperate Camera Tweening
| + | |
- | * Fixed Main Menu environment Name Button is behaving strangely.
| + | |
- | * Fixed 2DCharacterEditor Buttons behaving strangely
| + | |
- | * Fixed creating a node with pressing the Right Mouse button renders it unuseable (Right Mouse Button is not used till V1400, when Actor selecting is introduced)
| + | |
- | * Fixed RootNode tree-hiding
| + | |
- | * Fixed PawnRoots not getting renamed with the '''BtnName''' PropertyButton
| + | |
- | * included Buttonlist for SetPose Node
| + | |
- | * included paintable VoxelMouth
| + | |
- | * included scrolling buttons for Lists with more than 8 items
| + | |
- | * Fixed Voxel- and 2D-Character creation Buttons not displaying the character names
| + | |
- | * Fixed Using the right userini in MovieSandbox.bat
| + | |
- | * included pressing escape to exit TextButtons or deSelect
| + | |
- | * Fixed Bug in Button architecture that disabled Buttons
| + | |
- | * included Buttons for scaling the Voxelbrush
| + | |
- | * Fixed empty Save Arrays causing createNew Button to disappear
| + | |
- | * Fixed Listbutton creating new Listbutton when Buttonlist is empty
| + | |
- | * Fixed minor fixes to tooltips and Button Names
| + | |
- | * included a new, hopefully better readable font
| + | |
- | * Fixed 2D character saving bug
| + | |
- | * Fixed flying out of world/through solid geometry in fly mode
| + | |
- | | + | |
- | ===== changelist V1310Alpha =====
| + | |
- | * Fixed Voxel rotation
| + | |
- | * Fixed lost attachents when restarting movie
| + | |
- | * Fixed ListButtons should collapsing when clicking on other Listbuttons
| + | |
- | * Fixed a bug where sometimes Buttons didn't work anymore
| + | |
- | * Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths!
| + | |
- | * Fixed setting Properties to "None" by clicking in the open.
| + | |
- | * included first "paintable" Mouthpart (proof of concept) for VoxelEditor
| + | |
- | * implemented a simple "talking" texture for the standard unreal pawn and fix the sorting bug
| + | |