Bugs

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(Replacing page with 'if you're looking for the UT2004 bugs page, please go to UT2004 bugs. This is now the bugs page for the OpenSource version of moviesandbox. Bug updates will be released aft...')
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If you find a bug that's not mentioned in "general Bugs", please add it to the list.
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if you're looking for the UT2004 bugs page, please go to [[UT2004 bugs]]. This is now the bugs page for the OpenSource version of moviesandbox. Bug updates will be released after the first version has been made public.
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In the case you found a workaround for some nasty issue, you can add it to the "general workarounds" section.
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--[[User:Fiezi|Fiezi]] 11:04, 2 April 2009 (MEST)
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If you're not sure how to submit your bug or want to describe a more complex process, go to the [[Talk:Bugs]] page and explain. I don't have time to fix everything at once, but I'll listen.
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Also, please sign your comments with the <nowiki>--~~~~</nowiki> shortcut or the related button on top of the editing menu. Thanks!
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<h2> known Bugs v1390 beta</h2>
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* Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
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* Posing Editor Cube rotates in a different coordinate System than the bone it should rotate.
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* Camera cannot tilt when using ViewTarget
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* mysterious black empty Node appears in some occasions after loading
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* the Pad button is buggy and works for all characters at the same time
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* clicking on the "Advanced" button when in Fullscreen mode will crash Moviesandbox
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* 2DPawn Animations buggy
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* drawings can have a maximum of 4096 particles
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* Localisation Bug - True/False values don't work in non-english versions!
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* RenderToDisk function only works in windowed mode - thanks Dxvid!
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* Drawings cannot be linked to a projector and attached to aspecific Actor Bone at the same time
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* weird behaviour in high framerates (drawing and Mouse-Sensitivity related)
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* spritePawns disappear after starting movie once
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<h2> Version changelist </h2>
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===== changelist V1390 =====
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* fixed white dots on joints in VoxelPawn
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* implemented some DOF tweaks and a shutter effect (via .ini values)
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* fixed jerky movement of camera when UDP-controlling and having a look-target
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* implemented Graphics Tablet feature Button
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* implemented additional "SetProp" Node functionality (+ and - adds to Location/Rotation)
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* implemented relative drawing movement in pen Widget (hold shift when clicking on the ruler-move button)
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* added FX/Filter Widget
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* added DrawStyle functionality to drawings (hardcode broken though)
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* fixed weird drawings loading bug
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* DOF distribution of rendertargets is now 'o' (better looking with better performance!)
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* fixed: creating a Camera with the "k" key can put you outside geometry
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* fixed MSBSpriteActor
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* added walking and turning to MSBPuppet
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* added grabbing to MSBPuppet
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* fixed MSBPuppet Reset and Load
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* new KAsset for MSBPuppet
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* added DIY MoCap suit implementation (Alpha stage!) - see http://www.massage-me.at/puppeteer
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===== changelist V1380 =====
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* added gametrak input-control to drawings
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* fixed rotation bug from 1375 patch
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* implemented trace-tool for characters and drawings and added resolution (now up to 256x256)
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* fixed all save-lists not updating correctly
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* removed right-click context menu and red marker when pen-widget is open
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* more stable drawing code
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* added projector(decal)-linking to particles
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* really fixed attach button
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* savegames can now be deleted form the savegame list (data is not deleted - can be reinserted into the MSBCode.ini)
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* fixed Pawn scaling
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===== changelist V1375Patch =====
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* removed camera preview window (will return soon)
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* fixed attach button
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* removed debug text when playing
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* added a grid for rotation
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* fixed scaling (removed scaling for characters)
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* added a 'Hide' Node
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* included more complex skeleton (thanks aga!)
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* added paintable mouth and lipsyncing (through consolecommand "switchmouth"- alpha stage!)
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* added a button to change the MouseSensitivity and Resolution
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* fixed painting in VoxelEditor hovering over grid
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* included debugText in VoxelEditor telling you which bone you're painting on (thanks Kate!)
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* fixed Bon Blocks not displaying correctly after loading a character
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* fixed particle-z problem (or at least changed it)
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===== changelist V1370Beta =====
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* fixed MiniMap movement Bug (minimap only moved half the speed of the mouse cursor)
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* added icons to most buttons
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* rewrote the voxeleditor for greatly increased performance - now using particles instead of actors
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* switched mouse buttons for nodes - left button will grab/release node, right button gets the menu
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* fixed save-lists not updating with the new saves unless menu was closed.
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* PoseEditor is a separate toolstrip now to make posing a lot easier
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* implemented the pen toolstrip to create props
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* implemented the puppet list to create Ragdoll-Puppets from all voxelcharacters - works only with a GameTrak device
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* fixed tweens sometimes not resetting properly
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* fixed selection boxes still visible when playing
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* fixed crash when doing loops
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* many smaller fixes
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===== changelist V1360Beta =====
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* added Command Line options "?LoadMSB=<SceneName>" and "?InstantRun"
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* added Ragdoll Marionette
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* added support for WiiMote
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* fixed VR Camera and overall GameTrak implementation
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* fixed 'Next' and 'Prev' Button Bug for Poses and Voxel Parts
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* reorganised saving and loading to support importing and exporting
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* included a conversion tool for old saves
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* highly improved Text readability
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* added Maya-like Button distribution when mouse-right-clicking
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* LevelName now selectable with a list
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* added a warningmessage Window and a couple of warning messages if things go wrong
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* converted Audio Input from vvvv to C# and included direct audio recording
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* Camera Preview Window now bigger and always in lower right corner of the screen
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* lots of minor code changes to improve stability
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* VoxelEditor fixes:
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** rewrote ColorSelect and Mouth creation Buttons (and some more)
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** added ColorPalette functionality
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** restructured appearance and Button setup
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** added clickable VoxelShader support (no Magic words anymore)
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** added two VoxelShaders - Brush and Self (working Titles)
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** VoxelShaders now individual per-Bone and VoxelShaderProperties can be changed graphically
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** added scale/translation/rotation of individual Bone to VoxelEditor
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** fixed PoseEditor in VoxelEditor - now works as in SceneEditor
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** added UDP support for Bone Rotation (external Tool is in the works)
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** VoxelPawn in VoxelEditor will preview Lipsyncing on channel 1
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* implemented MiniMap in top-right corner of the SceneEditor - leftClick and drag to move
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* fixed Bug where contextMenu would spawn Actors at the location of the 2nd Mouseclick rather than the 1st
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* fixed 2DCharacter loading in 2DCharacter Editor
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===== changelist V1350Beta =====
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* fixed the need to hit Del instead of Backspace in Textbuttons
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* implemented "SetAnimSet" functionality to swap animationsets (e.g. use UT anims for walking)
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* some Code refinements (implemented PropertyButtonComplex for lists within Properties)
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* implemented smooth Tweening/keyframing Code and moved from Velocity to Time Input
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** This makes the Tweening Nodes not recognize old Values anymore! Please update all Tweening nodes accordingly and re-save!
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* fixed a bug where RootNodes wouldn't attach to its Pawn
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* fixed some Interface Issues with Deleting
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* implemented Container Nodes for structuring more complex shots
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* completely rewrote helper applicatitons
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** moved from vvvv to C#
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** included a Tracer application for the Voxeleditor
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** included support for the Gametrak input device as camera interface
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** included simpler USB joystiq support
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===== changelist V1340Beta =====
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* implemented access to all Unreal Characters, including custom community characters.
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* fixed Prop Actor saving content.
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* implemented Actor Keyframe Highlighting
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* fixed Actor Highlighting
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* fixed Voxelprops displaying saved names
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* fixed Voxelprops saving
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* fixed weird Node behavior when in standard Unreal Levels
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* implemented select/multi-select and multi-move/rotate for actors
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* implemented a layer between Interface and 3D world for better text readability
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* implemented custom context menu when right clicking on open space
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* fixed deleting Keyframes
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* fixed Node Linking Out-In
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* fixed hiding/showing nodes if a loop is present
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* some Interface changes
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===== changelist V1335Beta =====
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* Fixed small interface adjustment Bugs
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* removed Head from 2DCharacterEditor
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* Changed some of the interface of the Voxeleditor
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* implemented MSBActor Wrapper for non MSB Classes
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* Fixed Tween interpolation code - now interpolates linear
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* Fixed ScriptRoot still being executed even thought Movie has been stopped
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* implemented "Fill" function in Voxeleditor
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* implemented better brush navigation in Voxeleditor
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* implemented a simple loading screen
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* fixed Pad Pose saving
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* fixed Keybinding triggering when typing
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* implemented simple Voxelshader support
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* implemented Decals
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* implemented shortcut "K" for spawning a Camera
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* implemented "possess" property to fly around with a camera
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* changed number of overlays rendered for DoF from 9 to 5 for better performance
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* fixed ScriptRoot execution bug
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===== changelist V1331Beta =====
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* Fixed accidental Package referencing
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===== changelist V1330Beta =====
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* Fixed VoxelEditor Loading Bug
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* Fixed Saving/Loading and Character referencing
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* implemented Saving hidden branches
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* Fixed Collisionsize on Pawns
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* Fixed blank Textinput field
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* Fixed SetPose Node feedback
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* Fixed simple Node selection feedback (Cameras, etc)
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* Fixed some "Accessed None"'s when scaling a character
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* implemented: now saves last known Camera position
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* Fixed cleanup after deleting Pawns and Actors
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* Fixed "bFirstStart" - now autosensing
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* Changed some coloring for Cameras and Keyframes
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* implemented "Voxelshaders"
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* implemented basic Decals
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* Fixed scaling gridsize when scaling BlockBrush
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* Fixed BlockBrush deletion now more forgiving
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* implemented interface changes
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===== changelist V1325Beta =====
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* Fixed some Bugs in the savegame function, including the missing PoseActor in SetPose Node
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* Fixed Sequence Hiding Bug (Crash to Desktop)
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* Fixed Depth of Field setting sucking too much performance
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* Fixed Voxeleditor Cube so that 4 small Cubes are now 1 big Cube, position wise
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* Fixed Saving for Parts, Voxel- and 2D-Characters
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* Fixed Voxel Rotation to match Joint Rotation (no more "holes" between Voxels)
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* Fixed saving Actor and Pawn Scaling
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* Fixed PoseEditor being unable to set Head rotation
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* Fixed Camera Preview window going fullscreen when Camera is in lower right corner of the screen
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* Fixed CollisionHeight scaling with Scale Button
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* Fixed MovieSandboxMainMenuGame now no longer called MovieSandboxgame in UT Gametype select screen
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* Fixed Button scaling in Main Menu
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* Fixed Keyframes being visible when Scene is running
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===== changelist V1320Beta=====
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* Fixed Package naming convention
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* included Actor Keyframing
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* included Voxel Scaling
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* reworked 2DCharacterEditor and 2D Face
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* moved Camera DOF Settings to Node
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* removed seperate Camera Tweening
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* Fixed Main Menu environment Name Button is behaving strangely.
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* Fixed 2DCharacterEditor Buttons behaving strangely
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* Fixed creating a node with pressing the Right Mouse button renders it unuseable (Right Mouse Button is not used till V1400, when Actor selecting is introduced)
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* Fixed RootNode tree-hiding
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* Fixed PawnRoots not getting renamed with the '''BtnName''' PropertyButton
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* included Buttonlist for SetPose Node
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* included paintable VoxelMouth
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* included scrolling buttons for Lists with more than 8 items
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* Fixed Voxel- and 2D-Character creation Buttons not displaying the character names
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* Fixed Using the right userini in MovieSandbox.bat
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* included pressing escape to exit TextButtons or deSelect
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* Fixed Bug in Button architecture that disabled Buttons
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* included Buttons for scaling the Voxelbrush
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* Fixed empty Save Arrays causing createNew Button to disappear
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* Fixed Listbutton creating new Listbutton when Buttonlist is empty
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* Fixed minor fixes to tooltips and Button Names
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* included a new, hopefully better readable font
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* Fixed 2D character saving bug
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* Fixed flying out of world/through solid geometry in fly mode
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===== changelist V1310Alpha =====
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* Fixed Voxel rotation
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* Fixed lost attachents when restarting movie
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* Fixed ListButtons should collapsing when clicking on other Listbuttons
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* Fixed a bug where sometimes Buttons didn't work anymore
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* Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths!
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* Fixed setting Properties to "None" by clicking in the open.
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* included first "paintable" Mouthpart (proof of concept) for VoxelEditor
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* implemented a simple "talking" texture for the standard unreal pawn and fix the sorting bug
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Revision as of 09:04, 2 April 2009

if you're looking for the UT2004 bugs page, please go to UT2004 bugs. This is now the bugs page for the OpenSource version of moviesandbox. Bug updates will be released after the first version has been made public. --Fiezi 11:04, 2 April 2009 (MEST)

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