Tutorials UT2k4
From Moviesandbox
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We also cover Bone structures and assigning Poses to other characters. | We also cover Bone structures and assigning Poses to other characters. | ||
- | <h3>[[Device Input | + | <h3>[[Device Input]]</h3> |
In this Tutorial, we take a look at the posing tool and how to use it to generate your own poses. | In this Tutorial, we take a look at the posing tool and how to use it to generate your own poses. | ||
We also cover Bone structures and assigning Poses to other characters. | We also cover Bone structures and assigning Poses to other characters. | ||
- | |||
<h2>soon to come:</h2> | <h2>soon to come:</h2> |
Revision as of 20:05, 26 April 2007
Make sure you have a look at the Action Index page.
Contents |
Basic Tutorials
My first Movie
In this Tutorial, we create our first basic movie of a character walking through an unreal Level. We learn the basics of navigating through the environment, placing our actors and assigning Actions to them.
Basic Cameras
We create a Camera and discuss its specific properties. We assign a camerapath and a Look Target.
Posing your Character
In this Tutorial, we take a look at the posing tool and how to use it to generate your own poses. We also cover Bone structures and assigning Poses to other characters.
Device Input
In this Tutorial, we take a look at the posing tool and how to use it to generate your own poses. We also cover Bone structures and assigning Poses to other characters.
soon to come:
Milkscanner Tutorial
Setup a Lipsyncing for your Characters with either to soundfiles or live input. This requires additional downloads!
Lipsync Tutorial
Setup a Lipsyncing for your Characters with either to soundfiles or live input. This requires additional downloads!
Playing guitar
This tutorial describes a small setup that let's you play guitar with your Pawn.
2D Character Tutorial
Create your own 2D character in Moviesandbox. Requires some knowledge of the Unreal Editor.
3D Character Tutorial
create your own 3D Voxel Characters for use with Moviesandbox.
Code Intro
Starting point for code documentation.