Bugs

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(changelist V1340Beta)
Line 31: Line 31:
* Filming in standard Unreal levels can create weird behavior
* Filming in standard Unreal levels can create weird behavior
* creating a Camera with the "k" key can put you outside geometry
* creating a Camera with the "k" key can put you outside geometry
 +
* Actor Highlighting doesnt work
--[[User:PersonTwoOneEightFour|fiezi]] 12:40, 29 September 2006 (MEST)
--[[User:PersonTwoOneEightFour|fiezi]] 12:40, 29 September 2006 (MEST)

Revision as of 12:10, 29 September 2006

If you find a bug that's not mentioned in "general Bugs", please add it to the list. In the case you found a workaround for some nasty issue, you can add it to the "general workarounds" section. If you're not sure how to submit your bug or want to describe a more complex process, go to the Talk:Bugs page and explain. I don't have time to fix everything at once, but I'll listen. Also, please sign your comments with the --~~~~ shortcut or the related button on top of the editing menu. Thanks!

Contents

known Bugs v1335 beta

  • Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
  • Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
  • DOF distribution of rendertargets is still '+' but should be 'x' or 'o'.
  • Posing Editor Cube rotates in a different coordinate System than the bone it should rotate.
  • Savegames cannotbe deleted right now
  • Camera cannot tilt when using ViewTarget
  • PawnRoots should propagate their pawn information so the user doesn't have to fill it in manually (e.g. SetPose Node)
  • Keyframes cannot be deleted.

--fiezi 14:24, 7 September 2006 (MEST)

  • VoxelProps don't display saved names
  • VoxelProps don't load Shaders yet
  • mysterious black empty Node appears in some occasions after loading

--fiezi 16:00, 7 September 2006 (MEST)

  • Cannot hide/show nodes if a loop is present
  • Voxelprops don't scale
  • Nodes can disappear off screen if resolution is changed or Pawn is placed to far right
  • Voxeleditor paints on wrong position in Prop Mode
  • Prop Object doesn't save content (neither StaticMesh nor Texture)
  • StaticMesh Prop has a Skin set and overwrites Staticmesh textures

--fiezi 10:13, 28 September 2006 (MEST)

  • the Pad button is buggy and works for all characters at the same time
  • Filming in standard Unreal levels can create weird behavior
  • creating a Camera with the "k" key can put you outside geometry
  • Actor Highlighting doesnt work

--fiezi 12:40, 29 September 2006 (MEST)

Version changelist

changelist V1340Beta
  • implemented access to all Unreal Characters, including all custom community characters.
  • fixed Prop Actor saving content.
  • implemented Actor Keyframe Highlighting
  • fixed Actor Highlighting
changelist V1335Beta
  • Fixed small interface adjustment Bugs
  • removed Head from 2DCharacterEditor
  • Changed some of the interface of the Voxeleditor
  • implemented MSBActor Wrapper for non MSB Classes
  • Fixed Tween interpolation code - now interpolates linear
  • Fixed ScriptRoot still being executed even thought Movie has been stopped
  • implemented "Fill" function in Voxeleditor
  • implemented better brush navigation in Voxeleditor
  • implemented a simple loading screen
  • fixed Pad Pose saving
  • fixed Keybinding triggering when typing
  • implemented simple Voxelshader support
  • implemented Decals
  • implemented shortcut "K" for spawning a Camera
  • implemented "possess" property to fly around with a camera
  • changed number of overlays rendered for DoF from 9 to 5 for better performance
  • fixed ScriptRoot execution bug
changelist V1331Beta
  • Fixed accidental Package referencing
changelist V1330Beta
  • Fixed VoxelEditor Loading Bug
  • Fixed Saving/Loading and Character referencing
  • implemented Saving hidden branches
  • Fixed Collisionsize on Pawns
  • Fixed blank Textinput field
  • Fixed SetPose Node feedback
  • Fixed simple Node selection feedback (Cameras, etc)
  • Fixed some "Accessed None"'s when scaling a character
  • implemented: now saves last known Camera position
  • Fixed cleanup after deleting Pawns and Actors
  • Fixed "bFirstStart" - now autosensing
  • Changed some coloring for Cameras and Keyframes
  • implemented "Voxelshaders"
  • implemented basic Decals
  • Fixed scaling gridsize when scaling BlockBrush
  • Fixed BlockBrush deletion now more forgiving
  • implemented interface changes
changelist V1325Beta
  • Fixed some Bugs in the savegame function, including the missing PoseActor in SetPose Node
  • Fixed Sequence Hiding Bug (Crash to Desktop)
  • Fixed Depth of Field setting sucking too much performance
  • Fixed Voxeleditor Cube so that 4 small Cubes are now 1 big Cube, position wise
  • Fixed Saving for Parts, Voxel- and 2D-Characters
  • Fixed Voxel Rotation to match Joint Rotation (no more "holes" between Voxels)
  • Fixed saving Actor and Pawn Scaling
  • Fixed PoseEditor being unable to set Head rotation
  • Fixed Camera Preview window going fullscreen when Camera is in lower right corner of the screen
  • Fixed CollisionHeight scaling with Scale Button
  • Fixed MovieSandboxMainMenuGame now no longer called MovieSandboxgame in UT Gametype select screen
  • Fixed Button scaling in Main Menu
  • Fixed Keyframes being visible when Scene is running
changelist V1320Beta
  • Fixed Package naming convention
  • included Actor Keyframing
  • included Voxel Scaling
  • reworked 2DCharacterEditor and 2D Face
  • moved Camera DOF Settings to Node
  • removed seperate Camera Tweening
  • Fixed Main Menu environment Name Button is behaving strangely.
  • Fixed 2DCharacterEditor Buttons behaving strangely
  • Fixed creating a node with pressing the Right Mouse button renders it unuseable (Right Mouse Button is not used till V1400, when Actor selecting is introduced)
  • Fixed RootNode tree-hiding
  • Fixed PawnRoots not getting renamed with the BtnName PropertyButton
  • included Buttonlist for SetPose Node
  • included paintable VoxelMouth
  • included scrolling buttons for Lists with more than 8 items
  • Fixed Voxel- and 2D-Character creation Buttons not displaying the character names
  • Fixed Using the right userini in MovieSandbox.bat
  • included pressing escape to exit TextButtons or deSelect
  • Fixed Bug in Button architecture that disabled Buttons
  • included Buttons for scaling the Voxelbrush
  • Fixed empty Save Arrays causing createNew Button to disappear
  • Fixed Listbutton creating new Listbutton when Buttonlist is empty
  • Fixed minor fixes to tooltips and Button Names
  • included a new, hopefully better readable font
  • Fixed 2D character saving bug
  • Fixed flying out of world/through solid geometry in fly mode
changelist V1310Alpha
  • Fixed Voxel rotation
  • Fixed lost attachents when restarting movie
  • Fixed ListButtons should collapsing when clicking on other Listbuttons
  • Fixed a bug where sometimes Buttons didn't work anymore
  • Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths!
  • Fixed setting Properties to "None" by clicking in the open.
  • included first "paintable" Mouthpart (proof of concept) for VoxelEditor
  • implemented a simple "talking" texture for the standard unreal pawn and fix the sorting bug
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