ToDo

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<h2>version 1320 release fixes and features: ''first open beta'' </h2>
<h2>version 1320 release fixes and features: ''first open beta'' </h2>
* Actor keyframing
* Actor keyframing
* Voxel Editor gets Voxel-Scaling functionality
* Voxel Editor gets Voxel-Scaling functionality
-
* restructure Voxel Editor interface
 
* include "paintable" face parts (mouth, eyes)
* include "paintable" face parts (mouth, eyes)
* managing savegames
* managing savegames
* setPose should get a buttonlist of all saved poses as well
* setPose should get a buttonlist of all saved poses as well
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* customize Characters after loading
 
* create Mac and Linux Shortcuts
* create Mac and Linux Shortcuts
 +
* general bugfixing
<h2>version 1400Beta release fixes and features: </h2>
<h2>version 1400Beta release fixes and features: </h2>
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* restructure icon positions and interface
* restructure icon positions and interface
* more Actions
* more Actions
 +
moved from 1320 BETA:
* more complex Savegame referencing (allows Actor cross referencing)
* more complex Savegame referencing (allows Actor cross referencing)
 +
* restructure Voxel Editor interface
 +
* customize Characters after loading
<h2>more structural things</h2>
<h2>more structural things</h2>

Revision as of 12:40, 15 July 2006

Contents

version 1320 release fixes and features: first open beta

  • Actor keyframing
  • Voxel Editor gets Voxel-Scaling functionality
  • include "paintable" face parts (mouth, eyes)
  • managing savegames
  • setPose should get a buttonlist of all saved poses as well
  • create Mac and Linux Shortcuts
  • general bugfixing

version 1400Beta release fixes and features:

  • bugfixes according to community support
  • object finder/navigator
  • select objects close to other objects with a list
  • import/export for Poses, characters, Props, etc.
  • finish 2D Character Editor
  • change to UT-Mod-Structure
  • restructure icon positions and interface
  • more Actions

moved from 1320 BETA:

  • more complex Savegame referencing (allows Actor cross referencing)
  • restructure Voxel Editor interface
  • customize Characters after loading

more structural things

  • revisit Savegame organisation
  • include select, multi-select and copy/paste
  • implement shortcuts

mid-term Tasks

  • create browser windows
  • 3D,2D and Actor Action nesting (to create self-running actors)
  • Minimap support for complex action lists
  • collision box around things should adjust to shape of things.
  • characters should be able to sit down (collision/physics wise)
  • incorporate some sort of project Management

helper Application related

  • switch to C++ or Java or Processing
  • integrate the Unreal Package Tool[1], somehow.

dreaming at night...

  • Multiplayer support
  • Animation *.bvh File support
  • Video recording support for 2D-Pawns and -Props
  • 3D-Milk-Scanner support
  • haptic Puppet Control support
  • Automated VoxelPawn creation
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