Bugs

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(changelist V1320Beta)
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<h2> general Bugs </h2>
<h2> general Bugs </h2>
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* no way to save more than 16 or so projects - need sidebars
+
* sometimes ScriptRoots get executed in Edit Mode
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* ScriptRoots get executed in Edit Mode
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* Things don't spawn when Player is inside Geometry/BSP/outside world
* Things don't spawn when Player is inside Geometry/BSP/outside world
* Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
* Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.

Revision as of 11:52, 15 July 2006

If you find a bug that's not mentioned in "general Bugs", please add it to the list. In the case you found a workaround for some nasty issue, you can add it to the "general workarounds" section. If you're not sure how to submit your bug or want to describe a more complex process, go to the Talk:Bugs page and explain. I don't have time to fix everything at once, but I'll listen. Also, please sign your comments with the --~~~~ shortcut or the related button on top of the editing menu. Thanks!

Contents

general Bugs

  • sometimes ScriptRoots get executed in Edit Mode
  • Things don't spawn when Player is inside Geometry/BSP/outside world
  • Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
  • Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
  • Settexture: Text input will feed text into console if "t" is typed.Text Input: "R" character causes text to be fed to console input.
    • Workaround: In the User.ini, remove the command after "R=...". It's a key-binding issue that arises with your own ini file. Still working on the real fix though.
  • DOF distribution of rendertargets is still '+' but should be 'x' or 'o'.

--fiezi 05:59, 20 June 2006 (MEST)

  • Posing Editor Cube rotates in a different coordinate System than the bone it should rotate.

--fiezi 17:37, 10 July 2006 (CEST)

  • Character Lists in Actor Menu don't have the names of the characters as saved -> need to update tooltips

--fiezi 13:48, 15 July 2006 (MEST)

general Workarounds

  • try to keep your user.ini as clean as possible. We only need moving and exiting the game, that's pretty much it.
  • Frequent DeSelecting (clicking somewhere in the open) helps prevent nasty workflow Issues.

Version changelist

changelist V1310Alpha
  • Fixed Voxel rotation
  • Fixed lost attachents when restarting movie
  • Fixed ListButtons should collapsing when clicking on other Listbuttons
  • Fixed a bug where sometimes Buttons didn't work anymore
  • Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths!
  • Fixed setting Properties to "None" by clicking in the open.
  • included first "paintable" Mouthpart (proof of concept) for VoxelEditor
  • implemented a simple "talking" texture for the standard unreal pawn and fix the sorting bug
changelist V1320Beta
  • Fixed Package naming convention
  • included Actor Keyframing
  • included Voxel Scaling
  • reworked 2DCharacterEditor and 2D Face
  • moved Camera DOF Settings to Node
  • removed seperate Camera Tweening
  • Fixed: Main Menu environment Name Button is behaving strangely.
  • Fixed: 2DCharacterEditor Buttons behaving strangely
  • Fixed: creating a node with pressing the Right Mouse button renders it unuseable (Right Mouse Button is not used till V1400, when Actor selecting is introduced)
  • Fixed: RootNode tree-hiding
  • Fixed: PawnRoots not getting renamed with the BtnName PropertyButton
  • included Buttonlist for SetPose Node
  • included paintable VoxelMouth
  • included scrolling buttons for Lists with more than 8 items
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