ToDo

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* integrate the Unreal Package Tool[http://www.acordero.org/prog_proj_UTPT.html], somehow.
* integrate the Unreal Package Tool[http://www.acordero.org/prog_proj_UTPT.html], somehow.
-
<h2>future Tasks</h2>
+
<h2>dreaming at night...</h2>
* Multiplayer support
* Multiplayer support
* Animation *.bvh File support
* Animation *.bvh File support

Revision as of 00:25, 11 July 2006

Contents

version 1320 release fixes and features: first open beta

  • more complex Savegame referencing (allows Actor cross referencing)
  • Actor keyframing
  • Voxel Editor gets Voxel-Scaling functionality
  • restructure Voxel Editor interface
  • include "paintable" face parts (mouth, eyes)
  • managing savegames
  • setPose should get a buttonlist of all saved poses as well
  • customize Characters after loading
  • create Mac and Linux Shortcuts

version 1400Beta release fixes and features:

  • bugfixes according to community support
  • object finder/navigator
  • select objects close to other objects with a list
  • import/export for Poses, characters, Props, etc.
  • finish 2D Character Editor
  • change to UT-Mod-Structure
  • restructure icon positions and interface
  • more Actions

more structural things

  • revisit Savegame organisation
  • include select, multi-select and copy/paste
  • implement shortcuts

mid-term Tasks

  • create browser windows
  • 3D,2D and Actor Action nesting (to create self-running actors)
  • Minimap support for complex action lists
  • collision box around things should adjust to shape of things.
  • characters should be able to sit down (collision/physics wise)
  • incorporate some sort of project Management

helper Application related

  • switch to C++ or Java or Processing
  • integrate the Unreal Package Tool[1], somehow.

dreaming at night...

  • Multiplayer support
  • Animation *.bvh File support
  • Video recording support for 2D-Pawns and -Props
  • 3D-Milk-Scanner support
  • haptic Puppet Control support
  • Automated VoxelPawn creation
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