ToDo
From Moviesandbox
(Difference between revisions)
Line 5: | Line 5: | ||
* Voxel Editor gets Voxel-Scaling functionality | * Voxel Editor gets Voxel-Scaling functionality | ||
* restructure Voxel Editor interface | * restructure Voxel Editor interface | ||
- | * include "paintable" | + | * include "paintable" face parts (mouth, eyes) |
* managing savegames | * managing savegames | ||
* setPose should get a buttonlist of all saved poses as well | * setPose should get a buttonlist of all saved poses as well |
Revision as of 00:22, 11 July 2006
Contents |
version 1320 release fixes and features: first open beta
- more complex Savegame referencing (allows Actor cross referencing)
- Actor keyframing
- Voxel Editor gets Voxel-Scaling functionality
- restructure Voxel Editor interface
- include "paintable" face parts (mouth, eyes)
- managing savegames
- setPose should get a buttonlist of all saved poses as well
- customize Characters after loading
- create Mac and Linux Shortcuts
version 1400Beta release fixes and features:
- bugfixes according to community support
- object finder/navigator
- select objects close to other objects with a list
- import/export for Poses, characters, Props, etc.
- finish 2D Character Editor
- change to UT-Mod-Structure
- restructure icon positions and interface
- more Actions
more structural things
- define more strict code naming conventions
- revisit TextInput
- revisit Savegame organisation
- restructure Mouse Object
- restructure all Actions so we can do undo (make exec functions so we can set KeyBindings)
mid-term Tasks
- create browser windows
- 3D,2D and Actor Action nesting (to create self-running actors)
- Minimap support for complex action lists
- collision box around things should adjust to shape of things.
- characters should be able to sit down (collision/physics wise)
- incorporate some sort of project Management
helper Application related
- switch to C++ or Java or Processing
- integrate the Unreal Package Tool[1], somehow.
future Tasks
- Multiplayer support
- Animation *.bvh File support
- Video recording support for 2D-Pawns and -Props
- 3D-Milk-Scanner support
- haptic Puppet Control support
- Automated VoxelPawn creation