ToDo
From Moviesandbox
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* bugfixes according to community support | * bugfixes according to community support | ||
* object finder/navigator | * object finder/navigator | ||
+ | * select objects close to other objects with a list | ||
* import/export for Poses, characters, Props, etc. | * import/export for Poses, characters, Props, etc. | ||
* finish 2D Character Editor | * finish 2D Character Editor |
Revision as of 16:01, 8 July 2006
Contents |
version 1320 release fixes and features: first open beta
- more complex Savegame referencing (allows Actor cross referencing)
- Actor keyframing
- Voxel Editor gets Voxel-Scaling functionality
- restructure Voxel Editor interface
- include "paintable" eye parts
- managing savegames
- setPose should get a buttonlist of all saved poses as well
- customize Characters after loading
- create Mac and Linux Shortcuts
version 1400Beta release fixes and features:
- bugfixes according to community support
- object finder/navigator
- select objects close to other objects with a list
- import/export for Poses, characters, Props, etc.
- finish 2D Character Editor
- change to UT-Mod-Structure
- restructure icon positions and interface
- more Actions
more structural things
- define more strict code naming conventions
- revisit TextInput
- revisit Savegame organisation
- restructure Mouse Object
- restructure all Actions so we can do undo (make exec functions so we can set KeyBindings)
mid-term Tasks
- create browser windows
- 3D,2D and Actor Action nesting (to create self-running actors)
- Minimap support for complex action lists
- collision box around things should adjust to shape of things.
- characters should be able to sit down (collision/physics wise)
- incorporate some sort of project Management
helper Application related
- switch to C++ or Java or Processing
- integrate the Unreal Package Tool[1], somehow.
future Tasks
- Multiplayer support
- Animation *.bvh File support
- Video recording support for 2D-Pawns and -Props
- 3D-Milk-Scanner support
- haptic Puppet Control support
- Automated VoxelPawn creation