ToDo
From Moviesandbox
(Difference between revisions)
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- | |||
<h2>version 1320 release fixes and features: ''first open beta'' </h2> | <h2>version 1320 release fixes and features: ''first open beta'' </h2> | ||
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* customize Characters after loading | * customize Characters after loading | ||
* select objects close to other objects with a list | * select objects close to other objects with a list | ||
- | * restructure icon positions | ||
* create Mac and Linux Shortcuts | * create Mac and Linux Shortcuts | ||
+ | |||
+ | <h2>version 1400Beta release fixes and features: ''first open beta'' </h2> | ||
+ | * bugfixes according to community support | ||
+ | * object finder/navigator | ||
+ | * import/export for Poses, characters, Props, etc. | ||
+ | * finish 2D Character Editor | ||
+ | * change to UT-Mod-Structure | ||
+ | * restructure icon positions and interface | ||
+ | * more Actions | ||
<h2>more structural things</h2> | <h2>more structural things</h2> | ||
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<h2>mid-term Tasks</h2> | <h2>mid-term Tasks</h2> | ||
- | * redo interface | ||
* create browser windows | * create browser windows | ||
* 3D,2D and Actor Action nesting (to create self-running actors) | * 3D,2D and Actor Action nesting (to create self-running actors) | ||
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* collision box around things should adjust to shape of things. | * collision box around things should adjust to shape of things. | ||
* characters should be able to sit down (collision/physics wise) | * characters should be able to sit down (collision/physics wise) | ||
- | |||
* incorporate some sort of project Management | * incorporate some sort of project Management | ||
<h2>helper Application related</h2> | <h2>helper Application related</h2> | ||
- | * switch to C++ or Java | + | * switch to C++ or Java or Processing |
* integrate the Unreal Package Tool[http://www.acordero.org/prog_proj_UTPT.html], somehow. | * integrate the Unreal Package Tool[http://www.acordero.org/prog_proj_UTPT.html], somehow. | ||
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* Animation *.bvh File support | * Animation *.bvh File support | ||
* Video recording support for 2D-Pawns and -Props | * Video recording support for 2D-Pawns and -Props | ||
+ | * 3D-Milk-Scanner support | ||
+ | * haptic Puppet Control support | ||
* Automated VoxelPawn creation | * Automated VoxelPawn creation |
Revision as of 03:56, 20 June 2006
Contents |
version 1320 release fixes and features: first open beta
- more complex Savegame referencing (allows Actor cross referencing)
- Voxel Editor gets Voxel-Scaling functionality
- include "paintable" eye parts
- managing savegames
- setPose should get a buttonlist of all saved poses as well
- customize Characters after loading
- select objects close to other objects with a list
- create Mac and Linux Shortcuts
version 1400Beta release fixes and features: first open beta
- bugfixes according to community support
- object finder/navigator
- import/export for Poses, characters, Props, etc.
- finish 2D Character Editor
- change to UT-Mod-Structure
- restructure icon positions and interface
- more Actions
more structural things
- define more strict code naming conventions
- revisit TextInput
- revisit Savegame organisation
- restructure Mouse Object
- restructure all Actions so we can do undo (make exec functions so we can set KeyBindings)
mid-term Tasks
- create browser windows
- 3D,2D and Actor Action nesting (to create self-running actors)
- Minimap support for complex action lists
- collision box around things should adjust to shape of things.
- characters should be able to sit down (collision/physics wise)
- incorporate some sort of project Management
helper Application related
- switch to C++ or Java or Processing
- integrate the Unreal Package Tool[1], somehow.
future Tasks
- Multiplayer support
- Animation *.bvh File support
- Video recording support for 2D-Pawns and -Props
- 3D-Milk-Scanner support
- haptic Puppet Control support
- Automated VoxelPawn creation