ToDo

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<h2>more structural things</h2>
<h2>more structural things</h2>
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* restructure all Actions so we can do undo (make exec functions so we can set KeyBindings)
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* define more strict code naming conventions
* revisit TextInput
* revisit TextInput
* revisit Savegame organisation
* revisit Savegame organisation
* restructure Mouse Object
* restructure Mouse Object
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* disable all buttons if one is pressed - special case: ListButton. Should be more modular!
+
* restructure all Actions so we can do undo (make exec functions so we can set KeyBindings)
-
 
+
<h2>mid-term Tasks</h2>
<h2>mid-term Tasks</h2>

Revision as of 03:37, 20 June 2006


Contents

version 1320 release fixes and features: first open beta

  • more complex Savegame referencing (allows Actor cross referencing)
  • Voxel Editor gets Voxel-Scaling functionality
  • include "paintable" eye parts
  • managing savegames
  • importing Poses
  • customize Characters after loading
  • select objects close to other objects with a list
  • restructure icon positions
  • object finder
  • create Mac and Linux Shortcuts

more structural things

  • define more strict code naming conventions
  • revisit TextInput
  • revisit Savegame organisation
  • restructure Mouse Object
  • restructure all Actions so we can do undo (make exec functions so we can set KeyBindings)

mid-term Tasks

  • redo interface
  • create browser windows
  • 3D,2D and Actor Action nesting (to create self-running actors)
  • Minimap support for complex action lists
  • collision box around things should adjust to shape of things.
  • characters should be able to sit down (collision/physics wise)
  • incorporate some sort of project Management

helper Application related

  • switch to C++ or Java
  • integrate the Unreal Package Tool[1], somehow.

future Tasks

  • Multiplayer support
  • Animation *.bvh File support
  • Video recording support for 2D-Pawns and -Props
  • Automated VoxelPawn creation
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