Bugs
From Moviesandbox
(Difference between revisions)
(→Fixed for version 1310 ========) |
(→changelist V1310Alpha ========) |
||
Line 18: | Line 18: | ||
* Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths! | * Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths! | ||
* Fixed setting Properties to "None" by clicking in the open. | * Fixed setting Properties to "None" by clicking in the open. | ||
+ | * included first "paintable" Mouthpart (proof of concept) for VoxelEditor | ||
+ | * implemented a simple "talking" texture for the standard unreal pawn and fix the sorting bug |
Revision as of 03:35, 20 June 2006
- creating a node with pressing the Right Mouse button renders it unuseable
- no way to save more than 16 or so projects - need sidebars
- ScriptRoots get executed in Edit Mode
- Things don't spawn when Player is inside Geometry/BSP/outside world
- Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
- Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
- Settexture: Text input will feed text into console if "t" is typed.Text Input: "R" character causes text to be fed to console input.
- Workaround: In the User.ini, remove the command after "R=...". It's a key-binding issue that arises with your own ini file. Still working on the real fix though.
- RootNode hiding doesn't work
============= changelist V1310Alpha =====================
- Fixed Voxel rotation
- Fixed lost attachents when restarting movie
- Fixed ListButtons should collapsing when clicking on other Listbuttons
- Fixed a bug where sometimes Buttons didn't work anymore
- Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths!
- Fixed setting Properties to "None" by clicking in the open.
- included first "paintable" Mouthpart (proof of concept) for VoxelEditor
- implemented a simple "talking" texture for the standard unreal pawn and fix the sorting bug