ToDo

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<h2>version 1310 release fixes and features:</h2>
<h2>version 1310 release fixes and features:</h2>
-
* implement a "talking" texture for the standard unreal pawn and fix the sorting bug
 
-
** Fixed
 
 +
* Fix Voxel rotation
* include "paintable" Mouthparts
* include "paintable" Mouthparts
** need to create a button
** need to create a button
-
 
+
* implement a "talking" texture for the standard unreal pawn and fix the sorting bug
-
* Fix Voxel rotation
+
** Fixed
-
 
+
* Fix lost attachents when restarting movie
* Fix lost attachents when restarting movie
** Fixed
** Fixed
- 
* ListButtons should collapse when clicking on other Listbuttons
* ListButtons should collapse when clicking on other Listbuttons
** Fixed
** Fixed

Revision as of 02:34, 20 June 2006

Contents

version 1310 release fixes and features:

  • Fix Voxel rotation
  • include "paintable" Mouthparts
    • need to create a button
  • implement a "talking" texture for the standard unreal pawn and fix the sorting bug
    • Fixed
  • Fix lost attachents when restarting movie
    • Fixed
  • ListButtons should collapse when clicking on other Listbuttons
    • Fixed

version 1320 release fixes and features: first open beta

  • more complex Savegame referencing (allows Actor cross referencing)
  • Fix Bug where ScriptRoots get executed in Edit Mode
  • Voxel Editor gets Voxel-Scaling functionality
  • include "paintable" eye parts
  • managing savegames
  • importing Poses
  • customize Characters after loading
  • select objects close to other objects with a list
  • restructure icon positions
  • object finder
  • create Mac and Linux Shortcuts

more structural things

  • restructure all Actions so we can do undo (make exec functions so we can set KeyBindings)
  • revisit TextInput
  • revisit Savegame organisation
  • restructure Mouse Object
  • disable all buttons if one is pressed - special case: ListButton. Should be more modular!


mid-term Tasks

  • redo interface
  • create browser windows
  • 3D,2D and Actor Action nesting (to create self-running actors)
  • Minimap support for complex action lists
  • collision box around things should adjust to shape of things.
  • characters should be able to sit down (collision/physics wise)
  • incorporate some sort of project Management

helper Application related

  • switch to C++ or Java
  • integrate the Unreal Package Tool[1], somehow.

future Tasks

  • Multiplayer support
  • Animation *.bvh File support
  • Video recording support for 2D-Pawns and -Props
  • Automated VoxelPawn creation
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