Bugs

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m (Reverted edit of PersonTwoOneEightFour, changed back to last version by 24.199.105.221)
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__NOTOC__
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* Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
* Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
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* Screenresolution has to be set to 1024x768 or Object picking will not work correctly
 
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* Screenresolution has to be set to 1024x768 or Object picking will not work correctly
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** Fixed: thanks to Florain Berger for help with the maths!
================= Date: 4-10-2006 ====================
================= Date: 4-10-2006 ====================
* Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
* Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
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================= Date: 4-17-2006 ====================
 
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* Settexture: Text input will feed text into console if "t" is typed.
 
================= Date: 5-21-2006 ====================
================= Date: 5-21-2006 ====================
* Spritepawn: Z-buff definition places sprite behind static meshes.
* Spritepawn: Z-buff definition places sprite behind static meshes.
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-> might be a huge thing.
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** Fixed: Was a Level problem. Though, there are still problems with DecoLayers and Terrain.
================= Date: 6-03-2006 ====================
================= Date: 6-03-2006 ====================
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* Text Input: "R" character causes text to be fed to console input.
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* Settexture: Text input will feed text into console if "t" is typed.Text Input: "R" character causes text to be fed to console input.
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** Quick fix: In the User.ini, remove the command after "R=...". It's a key-binding issue that arises with your own ini file. Still working on the real fix though.
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================= Date: 6-20-2006 ====================
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* Cannot set Properties to "None" by clicking in the open.
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** Fixed!
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* RootNode hiding doesn't work

Revision as of 00:33, 20 June 2006


  • Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
  • Screenresolution has to be set to 1024x768 or Object picking will not work correctly
    • Fixed: thanks to Florain Berger for help with the maths!
=========== Date: 4-10-2006 ==============
  • Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
=========== Date: 5-21-2006 ==============
  • Spritepawn: Z-buff definition places sprite behind static meshes.
    • Fixed: Was a Level problem. Though, there are still problems with DecoLayers and Terrain.
=========== Date: 6-03-2006 ==============
  • Settexture: Text input will feed text into console if "t" is typed.Text Input: "R" character causes text to be fed to console input.
    • Quick fix: In the User.ini, remove the command after "R=...". It's a key-binding issue that arises with your own ini file. Still working on the real fix though.
=========== Date: 6-20-2006 ==============
  • Cannot set Properties to "None" by clicking in the open.
    • Fixed!
  • RootNode hiding doesn't work
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