ToDo

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<h2>current Tasks</h2>
<h2>current Tasks</h2>
-
* rewrite save-game code to allow for changes to the original Map
+
* create browser windows
-
* 3D and 2D Action nesting
+
* 3D,2D and Actor Action nesting (to create sel-running actors)
* Minimap support for complex action lists
* Minimap support for complex action lists
* split into three parts: character editor, animation editor, scene editor
* split into three parts: character editor, animation editor, scene editor
-
* nest character lipsyncing in character code, only channel as a property for lipsyncing
 
* collision box around things should adjust to shape of things.
* collision box around things should adjust to shape of things.
* characters should be able to sit down (collision/physics wise)
* characters should be able to sit down (collision/physics wise)
-
 
+
* expose 2D characters
* 2D characters should have attachment option for head or should consist of a head and a body
* 2D characters should have attachment option for head or should consist of a head and a body
* same goes for 3D characters
* same goes for 3D characters
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* Scene Editor Character Menu should relate to character editors
+
* Scene Editor Character Menu should get character list from character editor (like in "the movies")
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<h2>helper Application related</h2>
<h2>helper Application related</h2>
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* multiple Joystiq input to vvvv
+
* clean up vvvv Joystick input
* then switch to C++ or Java
* then switch to C++ or Java
* integrate the Unreal Package Tool[http://www.acordero.org/prog_proj_UTPT.html], somehow.
* integrate the Unreal Package Tool[http://www.acordero.org/prog_proj_UTPT.html], somehow.
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* Animation *.bvh File support
* Animation *.bvh File support
* Video recording support for 2D-Pawns and -Props
* Video recording support for 2D-Pawns and -Props
 +
* Automated VoxelPawn creation

Revision as of 20:26, 23 May 2006

Contents

current Tasks

  • create browser windows
  • 3D,2D and Actor Action nesting (to create sel-running actors)
  • Minimap support for complex action lists
  • split into three parts: character editor, animation editor, scene editor
  • collision box around things should adjust to shape of things.
  • characters should be able to sit down (collision/physics wise)
  • expose 2D characters
  • 2D characters should have attachment option for head or should consist of a head and a body
  • same goes for 3D characters


  • Scene Editor Character Menu should get character list from character editor (like in "the movies")


  • Every project should have its own characters and scenes


Character Editor

Voxel Editor

  • create and edit characters from small cubes
  • load/save individual parts - program a preview window for each part.
  • every MasterNode has the Bone's name as a Tag, so you can load individual parts and just replace the MasterNode

2D character Editor

  • should look like a flipbook with different places for each pic
  • fill in the necessary textures and have a preview of the character "in-engine"

3D character Editor

  • needs to incorporate head stuff.
  • two different skeletons
  •  ???

helper Application related

  • clean up vvvv Joystick input
  • then switch to C++ or Java
  • integrate the Unreal Package Tool[1], somehow.

future Tasks

  • Multiplayer support
  • seperate Animation and Pawn Editor
  • Animation *.bvh File support
  • Video recording support for 2D-Pawns and -Props
  • Automated VoxelPawn creation
Personal tools
Moviesandbox for UT2004