ToDo
From Moviesandbox
(Difference between revisions)
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<h2>current Tasks</h2> | <h2>current Tasks</h2> | ||
- | * | + | * create browser windows |
- | * 3D and | + | * 3D,2D and Actor Action nesting (to create sel-running actors) |
* Minimap support for complex action lists | * Minimap support for complex action lists | ||
* split into three parts: character editor, animation editor, scene editor | * split into three parts: character editor, animation editor, scene editor | ||
- | * nest character lipsyncing in character code, only channel as a property for lipsyncing | ||
* collision box around things should adjust to shape of things. | * collision box around things should adjust to shape of things. | ||
* characters should be able to sit down (collision/physics wise) | * characters should be able to sit down (collision/physics wise) | ||
- | + | * expose 2D characters | |
* 2D characters should have attachment option for head or should consist of a head and a body | * 2D characters should have attachment option for head or should consist of a head and a body | ||
* same goes for 3D characters | * same goes for 3D characters | ||
- | * Scene Editor Character Menu should | + | * Scene Editor Character Menu should get character list from character editor (like in "the movies") |
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<h2>helper Application related</h2> | <h2>helper Application related</h2> | ||
- | * | + | * clean up vvvv Joystick input |
* then switch to C++ or Java | * then switch to C++ or Java | ||
* integrate the Unreal Package Tool[http://www.acordero.org/prog_proj_UTPT.html], somehow. | * integrate the Unreal Package Tool[http://www.acordero.org/prog_proj_UTPT.html], somehow. | ||
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* Animation *.bvh File support | * Animation *.bvh File support | ||
* Video recording support for 2D-Pawns and -Props | * Video recording support for 2D-Pawns and -Props | ||
+ | * Automated VoxelPawn creation |
Revision as of 20:26, 23 May 2006
Contents |
current Tasks
- create browser windows
- 3D,2D and Actor Action nesting (to create sel-running actors)
- Minimap support for complex action lists
- split into three parts: character editor, animation editor, scene editor
- collision box around things should adjust to shape of things.
- characters should be able to sit down (collision/physics wise)
- expose 2D characters
- 2D characters should have attachment option for head or should consist of a head and a body
- same goes for 3D characters
- Scene Editor Character Menu should get character list from character editor (like in "the movies")
- Every project should have its own characters and scenes
Character Editor
Voxel Editor
- create and edit characters from small cubes
- load/save individual parts - program a preview window for each part.
- every MasterNode has the Bone's name as a Tag, so you can load individual parts and just replace the MasterNode
2D character Editor
- should look like a flipbook with different places for each pic
- fill in the necessary textures and have a preview of the character "in-engine"
3D character Editor
- needs to incorporate head stuff.
- two different skeletons
- ???
helper Application related
- clean up vvvv Joystick input
- then switch to C++ or Java
- integrate the Unreal Package Tool[1], somehow.
future Tasks
- Multiplayer support
- seperate Animation and Pawn Editor
- Animation *.bvh File support
- Video recording support for 2D-Pawns and -Props
- Automated VoxelPawn creation