ToDo
From Moviesandbox
(Difference between revisions)
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* collision box around things should adjust to shape of things. | * collision box around things should adjust to shape of things. | ||
* characters should be able to sit down (collision/physics wise) | * characters should be able to sit down (collision/physics wise) | ||
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* 2D characters should have attachment option for head or should consist of a head and a body | * 2D characters should have attachment option for head or should consist of a head and a body | ||
* same goes for 3D characters | * same goes for 3D characters | ||
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+ | * Scene Editor Character Menu should relate to character editors | ||
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+ | * Every project should have its own characters and scenes | ||
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<h2>Character Editor</h2> | <h2>Character Editor</h2> |
Revision as of 06:39, 18 May 2006
Contents |
current Tasks
- rewrite save-game code to allow for changes to the original Map
- 3D and 2D Action nesting
- Minimap support for complex action lists
- split into three parts: character editor, animation editor, scene editor
- nest character lipsyncing in character code, only channel as a property for lipsyncing
- collision box around things should adjust to shape of things.
- characters should be able to sit down (collision/physics wise)
- 2D characters should have attachment option for head or should consist of a head and a body
- same goes for 3D characters
- Scene Editor Character Menu should relate to character editors
- Every project should have its own characters and scenes
Character Editor
Voxel Editor
- create and edit characters from small cubes
- load/save individual parts - program a preview window for each part.
- every MasterNode has the Bone's name as a Tag, so you can load individual parts and just replace the MasterNode
2D character Editor
- should look like a flipbook with different places for each pic
- fill in the necessary textures and have a preview of the character "in-engine"
3D character Editor
- needs to incorporate head stuff.
- two different skeletons
- ???
helper Application related
- multiple Joystiq input to vvvv
- then switch to C++ or Java
- integrate the Unreal Package Tool[1], somehow.
future Tasks
- Multiplayer support
- seperate Animation and Pawn Editor
- Animation *.bvh File support
- Video recording support for 2D-Pawns and -Props