ToDo
From Moviesandbox
(Difference between revisions)
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<h2>current Tasks</h2> | <h2>current Tasks</h2> | ||
- | * fading/cropping/positioning of User Overlays | ||
- | * adress Textinput | ||
- | * "Movement Filter"/"Behavior" System | ||
* rewrite save-game code to allow for changes to the original Map | * rewrite save-game code to allow for changes to the original Map | ||
- | * rewrite Mouse Code to allow for multiple selections | ||
* 3D and 2D Action nesting | * 3D and 2D Action nesting | ||
- | * Lipsync Object | ||
* Minimap support for complex action lists | * Minimap support for complex action lists | ||
- | * | + | * split into three parts: character editor, animation editor, scene editor |
- | * | + | * nest character lipsyncing in character code, only channel as a property for lipsyncing |
- | * | + | * collision box around things should adjust to shape of things. |
+ | * characters should be able to sit down (collision/physics wise) | ||
+ | |||
+ | * 2D characters should have attachment option for head or should consist of a head and a body | ||
+ | * same goes for 3D characters | ||
+ | |||
+ | <h2>Character Editor</h2> | ||
+ | <h3>Voxel Editor</h3> | ||
+ | * create and edit characters from small cubes | ||
+ | * save individual parts - program a preview window for each part. | ||
+ | <h3>2D character Editor</h3> | ||
+ | * should look like a flipbook with different places for each pic | ||
+ | * fill in the necessary textures and have a preview of the character "in-engine" | ||
+ | |||
+ | |||
<h2>helper Application related</h2> | <h2>helper Application related</h2> |
Revision as of 05:42, 18 May 2006
Contents |
current Tasks
- rewrite save-game code to allow for changes to the original Map
- 3D and 2D Action nesting
- Minimap support for complex action lists
- split into three parts: character editor, animation editor, scene editor
- nest character lipsyncing in character code, only channel as a property for lipsyncing
- collision box around things should adjust to shape of things.
- characters should be able to sit down (collision/physics wise)
- 2D characters should have attachment option for head or should consist of a head and a body
- same goes for 3D characters
Character Editor
Voxel Editor
- create and edit characters from small cubes
- save individual parts - program a preview window for each part.
2D character Editor
- should look like a flipbook with different places for each pic
- fill in the necessary textures and have a preview of the character "in-engine"
helper Application related
- multiple Joystiq input to vvvv
- then switch to C++ or Java
- integrate the Unreal Package Tool[1], somehow.
future Tasks
- Multiplayer support
- seperate Animation and Pawn Editor
- Animation *.bvh File support
- Video recording support for 2D-Pawns and -Props