ToDo

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<h2>current Tasks</h2>
<h2>current Tasks</h2>
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* maybe nest Lipsyncing to LipsyncHead first -- alpha, UDP port is 2184
 
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* LipSyncTextures non-looping
 
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* enable custom skeleton keys and Poses
 
* apply LipsyncHead to skeletal Mesh (skinswapping/Bone compatibility)
* apply LipsyncHead to skeletal Mesh (skinswapping/Bone compatibility)
 +
* fading/cropping/positioning of User Overlays
* adress Textinput
* adress Textinput
* "Movement Filter"/"Behavior" System
* "Movement Filter"/"Behavior" System

Revision as of 06:28, 26 April 2006

current Tasks

  • apply LipsyncHead to skeletal Mesh (skinswapping/Bone compatibility)
  • fading/cropping/positioning of User Overlays
  • adress Textinput
  • "Movement Filter"/"Behavior" System
  • rewrite save-game code to allow for changes to the original Map
  • rewrite Mouse Code to allow for multiple selections
  • 3D and 2D Action nesting
  • Lipsync Object
  • Minimap support for complex action lists
  • Object UDP-out
  • better Input Recorder support
  • selected NodeButtons highlight relevant Actors

helper Application related

  • multiple Joystiq input to vvvv
  • then switch to C++ or Java
  • integrate the Unreal Package Tool[1], somehow.

future Tasks

  • Multiplayer support
  • seperate Animation and Pawn Editor
  • Animation *.bvh File support
  • Video recording support for 2D-Pawns and -Props
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