Features

From Moviesandbox

(Difference between revisions)
Jump to: navigation, search
Line 32: Line 32:
<h3>Workflow</h3>
<h3>Workflow</h3>
* Root Nodes can hide Action Lists
* Root Nodes can hide Action Lists
- 
-
<h2>current Tasks</h2>
 
-
* apply LipsyncHead to skeletal Mesh to change
 
-
* rewrite save-game code to allow for changes to the original Map
 
-
* rewrite Mouse Code to allow for multiple selections
 
-
* 3D and 2D Action nesting
 
-
* Minimap support for complex action lists
 
-
* Object UDP-out
 
- 
-
<h2>future Tasks</h2>
 
-
* Input Recorder support
 
-
* Multiplayer support
 
-
* seperate Animation and Pawn Editor
 
-
* Animation *.bvh File support
 
-
* Video recording support for 2D-Pawns and -Props
 

Revision as of 20:25, 15 April 2006

If you would like to discuss the feature list, please do so by clicking on the "discussion" tab above this window. Feel free to add new features to the Feature Demands List.

Contents

implemented Features

Key Features

  • customizable Graphical User Interface
  • Hypergraph with Loops and multiple in-out
  • simple Animation Pose Editor
  • graphical Key Input and UDP Input support

Objects

  • Move/Rotate/Scale all Objects
  • Object specific menus
  • Spawn custom Pawn models
  • Spawn dynamic Lights
  • Camera Preview window with Field Of View support
  • realtime Camera Depth of Field
  • 2D-Props and -Pawns
  • attach objects to Bones (e.g. bottle->hand)
  • easy access to UT2004 advanced Properties Tab (Windows only)

Animation

  • InGame Animation Preview and Tweaking
  • Poses add to existing Animations
  • Pose tweening
  • Lipsyncing workflow with vvvv[1] and Lipsync Patch.
  • Camerakey Objects define Camerapaths

Actions

  • Loops and multi-In/Out

Workflow

  • Root Nodes can hide Action Lists
Personal tools
Moviesandbox for UT2004