Features
From Moviesandbox
(Difference between revisions)
Revision as of 01:43, 8 April 2006
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Contents |
implemented Features
Key Features
- customizable Graphical User Interface
- Hypergraph with Loops and multiple in-out
- simple Animation Pose Editor
- graphical Key Input and UDP Input support
Objects
- Move/Rotate/Scale all Objects
- Object specific menus
- Spawn custom Pawn models
- 2D-Props and -Pawns
- Camera Preview window with Field Of View support
- attach objects to Bones (e.g. bottle->hand)
- easy access to UT2004 advanced Properties Tab (Windows only)
Animation
- InGame Animation Preview and Tweaking
- Poses add to existing Animations
- Lipsyncing workflow with vvvv[1] and Lipsync Patch.
- Camerakey Objects define Camerapaths
Actions
- Loops and multi-In/Out
Workflow
- Root Nodes can hide Action Lists
current Tasks
- Pose tweening
- Spawn dynamic Lights
- Object UDP-out
- Key Input and UDP I/O Root nodes instead of huge "Input" Buttons.
- graphical Pawn Model Browser
- Import/Export Java Application
- rewrite save-game code.
- 3D nesting Objects, so action lists can be put in different areas on the map for better structuring
- Minimap support for complex action lists
future Tasks
- Input Recorder support
- Multiplayer support
- seperate Animation and Pawn Editor
- Animation *.bvh File support
- Video recording support for 2D-Pawns and -Props