ToDo
From Moviesandbox
(Difference between revisions)
Line 12: | Line 12: | ||
* switch saving/loading to OS default dialogs | * switch saving/loading to OS default dialogs | ||
* add orbit-functionality and other ways of navigation to scene view | * add orbit-functionality and other ways of navigation to scene view | ||
+ | * set up extended functionality in right-click menus and inspectors | ||
* make curveable Grid and implement Grid-snap-to-view functionality | * make curveable Grid and implement Grid-snap-to-view functionality | ||
* rotational objects and symmetrical drawing | * rotational objects and symmetrical drawing | ||
Line 29: | Line 30: | ||
* move away from GLUT and do proper per-OS windowing | * move away from GLUT and do proper per-OS windowing | ||
* integrate TouchOSC protocol | * integrate TouchOSC protocol | ||
+ | |||
+ | And more structural changes: | ||
+ | * hide internal resources from asset viewers | ||
+ | * rethink project structures, im-/exporting and sharing content | ||
+ | * easier custom shader integration |
Revision as of 14:54, 11 April 2011
Moviesandbox has had a very under-the-radar pre-release with a couple of people telling me that it's still a bit rough around the edges. A couple of months and a lot of hard work later and Moviesandbox now has its public Version 0.5 release - for Mac and Windows.
I will try to get some funding through Kickstarter for a proper V1.0 release this summer, mostly to tackle some usability issues and to have some time for documentation and emprettyfying.
For Version 1.0, the following additions are planned: (in no specific order)
- make propertyButtons nice and non-text-entry-only
- add gizmos for moving/rotating both objects and the scene-view
- add settings menu
- add traditional menu-bar
- switch saving/loading to OS default dialogs
- add orbit-functionality and other ways of navigation to scene view
- set up extended functionality in right-click menus and inspectors
- make curveable Grid and implement Grid-snap-to-view functionality
- rotational objects and symmetrical drawing
- pen-drawing (straight lines, polygonal lines)
- brush draws primitives
- smoother drawing ( automatic closing of gaps)
- bounding boxes and better communication of selection and current drawing
- adjustable text and menu sizes
- simple localisation options
- Intel OpenGL 2.0 fixes
- variable mouse-images for better functionality communication
- lots of documentation
- thorough integration of external tools such as AudioInput, processing/Arduino, Kinect, etc...
- better scene object management
- Node management functions (containers, etc.)
- optimisations for renderer
- move away from GLUT and do proper per-OS windowing
- integrate TouchOSC protocol
And more structural changes:
- hide internal resources from asset viewers
- rethink project structures, im-/exporting and sharing content
- easier custom shader integration